This is an excellent start to what I'm expecting to be an excellent series, and I would most definitely like to see more of this sort of thing.
In regards to criticism versus reviewing I've personally given up on seeking out opinions on games. Broadband Internet and sites like Youtube have exponentially decreased the relevance of the written word for myself. Just watching some kid do a "Let's Play" series gives me a direct and visual understanding of how a game functions and if I may like it. Quick Looks as well, or even something like TNT, have provided a new and rawer outlet of information regarding games that purpose-made trailers, previews and even reviews can deliver. In fact, despite loving the Giant Bomb crew's opinions (even when I vehemently disagree) a 10-20 minute video of a game actually being played does far more for me than any review or written piece can. That's not even touching on point scales and ratings, which are wholly inaccurate when trying to encapsulate someone's opinion. Review scores are a necessary evil for the game enthusiast press and not particularly useful beyond a cursory glance.
That all said, game criticism should be embraced and nurtured. The video game industry, at least in its current form, is still a relatively young phenomena and subsequently still rough around the edges. Game's started as toys and diversions and have quickly over a few short decades come to become a true story telling medium and an outlet for ideas. With this comes critiquing, for how else do we improve on games (beyond the mechanical)? The issue is that criticism and reviewing should honestly be separate things despite kind of going hand-in-hand. Separating them is difficult though because of the personal and interactive nature of games compared to other mediums. Namely, games have "working parts" that can be openly judged in a substantive and direct manner. Anyone can tell if controls are off or if there are game breaking bugs. These things can be reviewed easily. It's the more esoteric and subjective game elements (just as with film, music and books) that can draw criticism that really doesn't hold up well to review. I thought the action set pieces of that game were over the top and preposterous, whereas you relished in their outrageous insanity. This is where critiquing becomes relevant and moves away from basic "reviewing."
It's the simple concept of objectiveness in light of subjectiveness. All in all, reviewing and criticism do tend to be similar but they serve different purposes. They're two sides of a dissimilar coin. Another issue that also makes reviewing/critiquing discussions difficult is that some people just want games to be fun. To be diversions and toys, whereas others want the medium to become more, and this is where criticism becomes mostly relevant.
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