@studnoth1n said:
it's not based on score, but specific requirements, which are as follows:
- do NOT get spotted
- do NOT kill/incapacitate anyone (excluding your target of course)
- assassinate your target using a "signature kill," which not only includes the level scripted "accidents," but also extends to using the fiber wire.
- and obviously, there must be a designated target within that particular sequence
again, the SA rating is only attainable assuming there is a defined target. this makes sense, although i'd prefer the scoring be disabled outside of those instances, just to eliminate any confusion. regardless, it seems like an odd decision to implement a scoring system, at lest this time around, where the gameplay is more or less structured around the narrative, where there isn't that symmetry in having these compartmentalized levels where there is always a target and an opportunity to plan in advance. probably would have worked better with past games
And even then, you need extra points/score to get an overall silent assassin rating for the level.
I did all the above that you've mentioned in the hunte / hunted level and I've uploaded a video to prove it, but I still didn't get silent assassin, I just got shadow as an overall rating.
it all boils down to points.
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