Depends on what you consider MULTIPLAYER.
If you are the type looking to setup a lobby with friends, pick a track and then all sit in a starting gate together racing down the run then SSX does NOT have that. What I would call classic "head to head" or "versus" multiplayer.
The "Global Events" are SSX's multiplayer. There are public and private events but no lobbies. You setup an event for a block of time - say 30 minutes. Anyone is free to join the event at any point during that 30 minutes and post the best time/score. At the end of 30 minutes the winner is crowned! So it sounds kind of like a 'hot lap', yeah? For the most part it IS hot lapping. The twist is that you can see other players make their run IF you are dropping in at the same time as them. You won't ever be able to bump them - they are just ghosts of live players - and you will never be lined up in a gate for a 3-2-1-GO! However if they happen to be jumping out of the helicopter onto the run at the same time as you - well, then you will see them.
To me it sounds like EA can be much more laxed on netcode when dealing with hot laps and ghosts. They don't have worry about lag or deal with physics when two players 'bump'. Its a cheap way out and while it maybe fun in its own right, EA needs to stop spinning it and acting like they invented some great new MP system.
You're sort of wrong here dude, they've said that it's possible to set up races or trick events or whatever with friends and go "Versus" as you put it. Seems like you've twisted that to make it anti-EA.
I am not the one TWISTING it - EA is the one twisting it.
I clearly said you can setup private events and clearly said if you and all of your friends happen to wait together in the chopper you would theoretically be able to race at the same time as others providing nobody jumps early (or rewinds).
I never said this Global Mode wouldn't be 'fun' - I just said it isn't true versus MP and I wish EA would stop trying to sell it like it was something new and great. It boils down to them being too lazy and cheap to write netcode for a true online VS mode where we sit in a gate with the game synching our start and run together and allowing for collisions.
Would you buy COD if you were just shooting your friends recorded ghost running around the map from three hours ago? Or SSFIV - where you just air combo and air block and then the game throws your recorded ghost at someone ten minutes later to fight. It is just about as silly as you pimping EAs bullcrap story for them.
COD and SF are two useless anaolgies to make for this. No games except racing games have ever used ghosts and like it or not SSX is a RACING game so trying to compare it to those games is pointless. And who are you or anyone to decide what "true" MP is? Thats like saying COD isnt a true Shooter cus its completely linear unlike games that came before it.
Game design is fluid and forever changing, and no genre or gameplay framwork can be tied down as being the "right" or "true" way to do it, which is fantastic and i wouldnt want it any other way