Viqor's forum posts

#1 Posted by Viqor (56 posts) -

USA (I'm from there)









If you ever happened to live in Europe for a couple years, it's really easy to get a pretty impressive LOOKING list going. In reality, I haven't been outside the States in over a decade.

#2 Edited by Viqor (56 posts) -

It's not exactly a "lost" save, but I got completely stuck in the Temple of the Ancients in Final Fantasy VII back in the day. I couldn't beat the boss for the life of me (the wall boss) and there were no random encounters after the save that I made, so no way to grind my level up. I lost 30-40 hours to that. Ever since, I make sure to keep multiple saves in any game where this I could potentially get stuck, especially in RPGs.

I also lost a probably half to 2/3rds completed Lunar: Silver Star Story save to one of those crappy PS1 "multi-memory" cards. I ended up spending the next several days blitzing my way to the same point in the game in about half the time I had spent getting there in the first place.

#3 Posted by Viqor (56 posts) -

@chuncho_munos: The Animatrix is straight-up the best part of the Matrix series that isn't the original movie.

Also, Redline for action nuts, Perfect Blue for fans of suspense/ thrillers, and almost any Ghibli movie family/ general audiences. The recommendations are easy enough: anime is a medium, not a genre, if someone likes something, there is probably a good anime that explores similar themes or is at least in the same genre, the hard part is actually getting an "anime hater" to sit down and watch something that they willfully dismiss. I find that with friends, a "movie exchange" (where you sit down and watch 2 movies together, one that you've never seen before, and one that they've never seen before) can work pretty well. TV shows, while they may have the ability to appeal to the uninterested, they are just too much of an investment to be good introductory material. As much as Monster might appeal to fan of procedural cop shows or Legend of the Galactic Heroes might to hard sci-fi duders, both are WAY too long to recommend to someone who is already wary of anime in general.

#4 Edited by Viqor (56 posts) -

The original Yakuza. I'm not even sure what possessed me to randomly pick this game up (back then, I almost never made a purchase without recommendations or reviews), it was probably cheap. Despite the cheesy voice acting, I ended up loving it and became, if I'm to understand correctly, the only person in the United States to buy Yakuza 2.

#5 Posted by Viqor (56 posts) -

@pillclinton: I'll second this. It works great on my media center PC.

#6 Posted by Viqor (56 posts) -

I'm not going to definitely say yes, but consider this: popular console First Person Shooters have seen major shifts every generation going back to the 16-bit era, so I think the chances are high that something will come along that shifts the interests of the masses at some point within the next 6 or so years (or however long these consoles stick around for).

And for what it's worth, I think that open world has a good chance of being that something that changes popular shooters.

#7 Edited by Viqor (56 posts) -

I actually wondering the same thing. I did a little searching yesterday and came up with this. I'm not sure if it's the same, but it sure looks similar!

#8 Posted by Viqor (56 posts) -

Any and all 3rd party gamepads. Seriously, just don't do it.

#9 Posted by Viqor (56 posts) -

Not a whole lot going on so far this year, which has actually made this year great for getting into some older games (finally played through Persona 3 this year, and I'm currently playing Quake 1!). As far as games released this year, I enjoyed Transistor and Wolfenstein more than anything else by a decent margin, although Mario Kart and Shovel Knight are both pretty rad.

#10 Posted by Viqor (56 posts) -

Yeah, that's pretty much how I feel. The discussions were super funny and/or interesting which is cool and all, but in almost every segment, there were probably 1-2 people who didn't say much of anything after they were introduced. Maybe they were just nervous or non-talkative people by nature or something, I dunno, but it felt a tad bit awkward watching some people sit there for half an hour or more and not say anything. I think in most cases though, it may have had to do with the makeup of the guests. When it was time for "developer talk," the press people often got quiet and when it was time for "press talk," the developers often got quiet. Smaller groups may be one way to go, but maybe just having all press or just all devs is another way to go.

Either way, it was indeed a blast from beginning to end. Keep up the good work!

As someone with a certain amount of social anxiety in group settings, I can say that smaller groups can definitely help to get everyone participating. It can be hard to find the right time to interject when there are 8 other people vying to get a word in. I also think the split between press and developers is interesting, but I like seeing mixed groups: E3 is the only time of the year when you can see such a widely diverse group of game industry-types (from bigwig executives to tiny indies to financial analysts and talking heads) in the same room.