You can't hit them, Relic people ALWAYS take cover" So they tell me. After a few cancelled projects I have made an iPhone game and two Facebook games, the second of which was published by THQ. I can confirm I am paid money, bi-weekly even to create interactive experiences. That has to at least put me within throwing distance of a real developer. And by throwing distance I mean I think I could hit a Relic employee with something. I am situated across the street and on a higher floor. "
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