Vitor's forum posts

#1 Posted by Vitor (2832 posts) -

So, my light count has been at 20 ever since I got my first piece of light gear (which was a +7). I'm now 17 total and it hasn't changed. What gives? Do I need to level up the gear or is there something I'm missing?

#2 Edited by Vitor (2832 posts) -

@dusker said:

Yeah, I watched the Purge video. I'm more interested in talking about Techies on the forums than just watching streams. I kinda did all that before I got here: not this guy's first rodeo and shit. I'm more interested in whether anyone has actually been successful using them.

Purge plays kinda poorly in that video. The only reason he was able to do any of that was because Slark was snowballing out of control. In a more balanced game, I feel like he would've had a much more difficult time. Ancients stacking is pretty cool, and good to know, since it's hard to farm with techies it seems.

Eh, Ancient techies, like ancient most heroes barring Tinker, is useless. Keeps you out of the game for too long.

Offlanne techies works great. Why? Because you can't be ganked. As soon as the game starts, run to the offlane, and mine all the gank passages. Stack mines on top of each other. It's a guaranteed kill and you don't need to worry about warding for vision. You can also mine just in front of the pull camp to be super annoying.

Then, just get levels, a soul ring, and rush ags.

Only ever put 1 point in suicide to deny enemies kills. And make sure to max stasis mines early as they're so damned good.

#3 Posted by Vitor (2832 posts) -

Turns out DOTA was just a fad. It's officially over guys, pack up, no-one cares anymore.

#4 Edited by Vitor (2832 posts) -

Last year's tourny was fun - especially well casted too. I'd be up for another.

#5 Posted by Vitor (2832 posts) -

@dudacles: Brazil have won all three prior games against Mexico in World Cups and have yet to concede a goal against them. They also won convincingly against them in the Confederations Cup last year.

Will be a fun game to watch but a massive upset if Mexico manage anything more than a draw. Then again, as a Brazilian, I'm maybe a little biased.

#6 Posted by Vitor (2832 posts) -

Also, Xbox One Controller drivers are out!

Seems like MS is doing quite the PC push. As someone who has no interest in a Xbox One for now, can't say I'm complaining.

#7 Posted by Vitor (2832 posts) -

Gosh darn, what a hard thread to come back to. Miss you duder.

#8 Posted by Vitor (2832 posts) -

@assinass said:

Yup, Machinegames did a fucking amazing job with Wolfenstein. The concentration camp level is truly chilling, first time such a setting has been given the right level of horror and misery. Such a fantastic cast of fleshed-out characters, on both timelines. I prefer J because of this revealing conversation (and how they make up near the end):

@likeassur said:

Someone spoil it for me: Does Wolfenstein do social commentary, or did Patrick pull a Patrick and stretch out a meaning where none was intended?

Woah, how did I miss this? Who is this guy? Is that because you sacrified Fergus?

#9 Posted by Vitor (2832 posts) -

@karkarov said:

@vitor said:

Please read the first post again.

His point is still moot. It doesn't matter that it causes more dura loss. Why are you hitting a dead enemy anyway? When I know 3 hits kills a guy I don't swing 4 times. Hitting ANYTHING causes dura loss so you really should never hit something unless you absolutely have to do so. How much dura you lose from it is meaningless if you use your weapons intelligently to begin with.

So please read my post and understand I am not refuting his point. I am merely stating that it is meaningless because for it to even happen means you have to be swinging at things you don't need to be swinging at which you should already be trying to avoid doing.

Yeah, you're just being stubborn now.

I had my main two weapons break in the easiest boss fight (congregation) because I didn't know that corpses affected durability. The corpses were scattered around the main bosses, so I couldn't help but hit them. One swing through 5 corpses with my Smelter Sword (low durability already) was enough to massively chunk down the durability bar. Still won but had to equip a third weapon mid-battle.

Here's the thing - corpses in this game don't seem to have the physical properties that they did last game (no physics). As such, it's easy to assume that they are just there for added visual density. It's not obvious to assume that they would affect your weapons in the same way that a living enemy/wall would.

#10 Edited by Vitor (2832 posts) -

@karkarov said:

@baillie said:

@karkarov said:

Uh yeah... pretty sure everyone should have already noticed you lose durability every time you swing. It also depends on the weapon as well. The Old Whip for example loses durability at an insanely fast rate if you hit armored dudes with it.

Uh yeah... That's not what he's saying. Read next time, thanks.

No he is saying he loses extra dura if he hits the misty stuff when a mob dies. I am saying "yeah... you hit something with your weapon that always causes dura loss and everyone knows this or should by now, and yes dura loss was also always based on what you were hitting versus the weapon you used." Not news dude if you pay attention while playing.

Please read the first post again.

He's saying that hitting dead enemies takes off MORE durability than normal hits. Check online, that's been proven and don't dismiss people so quickly on the forums. You were wrong in assuming that OP was just regurgitating info that everyone knew. Not everyone is aware of the penalty for hitting corpses.

The wall hitting penalty is obvious, that one not so much.