Vitor's forum posts

#1 Edited by Vitor (2832 posts) -

Phil Fish is a hipster twat who thinks he's better than everyone else because he created 8-bit art for a indie game. He's not a genius and he's not cool just because he was in a good documentary. The documentary humanized his situation. However, it only takes a few minutes of research to see how big of a twat his really is.

Also.. No one likes a hypocrite. Also.. No one likes a guy who taunts and talks shit to his own customers. He shouldn't be successful with his attitude. Fez sucked.

Did Fish personally go round to your house and piss in your mouth? Because that's the only reason I can imagine for this aggressive thread necro.

Phil Fish is a breath of fresh air in this industry and is just saying what I wish people would say to entitled brats on games forums. The customer isn't always right. In fact, the customer can often be a massive douche and they deserve to be called out on that.

#2 Posted by Vitor (2832 posts) -

With no lock-on and no health bar, you end up seeing most fights through that washed out black and white filter as you struggle to know how the hell to take on more than about 2 guys, whilst the awkward floaty jumping controls make you stick to random outcrops and lampposts anyway!

Do you guys find yourselves hanging back to take on wider groups of dudes? So far I'm hating every combat showdown, as the melee attacks are hella slow, and should you take the time to try and aim you'll just get ventilated by gunfire.

Help please!

Use the dodge. Constantly. Circle button is your friend. Also, there's plenty of crowd control moves. The smoke grenade has a huge radious and is super useful. The other versions of the move less so but it will clear out crowds.

Melee is a last resort . You should stay back but you can always get the jump on enemies. I'll often open up with a ground pound from up high, then dodge my way back to the rooftops and keep fighting there. You build up Karma bombs so fast that you can just pick off a few dudes and then unleash when you're having issues.

#3 Posted by Vitor (2832 posts) -

The DLC is AMAZING. Will totally get this just so I can replay it all again. Do wish they'd give a firm date though. Guessimg August.

#4 Posted by Vitor (2832 posts) -

$89.9 million.

Saw it last week - not a good movie but it has the marvel name so it'll go well. The Captain America films are the weakest of the Marvel films by far so I don't know why I expected this one to be any better. He's still the most bland hero of the bunch and the movie was completely toothless and far too overly serious.

#5 Posted by Vitor (2832 posts) -

Stop going to Comicvine, problem solved.

Tony always seemed like a nice guy but my word, the lack of professionalism on the site is astounding. I literally can't go for a single paragraph on any of his articles without coming across either a grammar or spelling mistake. That, combined with the generally adolescent quality of the writing at large just made me stop going, barring the odd occasion when I need to look up who a certain super-villain is. Even then, Wiki seems to do a better job these days.

#6 Edited by Vitor (2832 posts) -

Shame that the story elements of Halo 2 seem to overshadow all the good things that game that and the huge refinements it made to the series.

  • Vehicle takedowns/hijacking - possibly the most copied feature since
  • Removal of all health packs - fully recharging HP
  • That covenant sword lock-on risk/reward epicness
  • The fun of dual wielding
  • A massively better looking game
  • The best multiplayer maps in the entire series
  • A fantastic match-making system (a first for consoles) and all that brought with it

Sure, a lot of these were apparent in the multiplayer but whenever people refer to Halo 2 as a disappointment, I have to remind them that in terms of gameplay, it was the high-point of the series. Now that was combat evolved, while Halo 3's messy deployables just overly-complicated an already elegant system and the complete nerf to dual wielding lessened options. Let's face it, the BR became the defacto weapon from that game onwards which I think is a damn shame.

#7 Posted by Vitor (2832 posts) -

I like these:

Yuuuuup. These things are awesome. Size is somewhat ridiculous but then again the Warhammer universe was never known for subtlety.

Normandy is a close second though.

#8 Edited by Vitor (2832 posts) -

12575

Second go, first time I got like 1100 because I didn't skip anything... Fun game but inconsistent about how accurate you have to be. Some series let you get away with just the main name but others require the specific entry.

Was a little annoyed with one of the answers - they wouldn't accept Silent Hill The Room for The Room, even though I feel that should be OK.

#9 Edited by Vitor (2832 posts) -

@tourgen said:

On the other hand, this engine is designed to pump out a new frame every 16ms. Clearly it doesn't always manage it, but a drop down to single digit frame-rates would necessitate that engine taking 100ms to render the next image

Wow what an ignorant asshat.

An engine designed to produce 60fps couldn't possibly drop to 1-5fps under any circumstances?! Right!? Guys, how is this even possible? I mean, come on. I'm not pointing fingers and calling anyone a liar, but... let's just ask the question. Is Jeff Gerstman a fancy pants liar or not?

Anyway, ... I think Titanfall looks pretty awesome as far as gfx and design. I just don't like FPS comp shooters enough to break away from the other stuff I'm playing yet. Really hoping they continue on with the Titanfall stuff, maybe make a few different types of games in the universe.

Lol. You're really quoting the DF guys, people who actually know how game engines work, as ignorant asshats? Rocks, glass houses and all that.

They weren't reacting to Jeff's article. They were reacting to the massively negative thread that it prompted on places such as Neogaf. If anyone here would actually bother to read and click on the links embedded there.

He's not calling Jeff a liar - he's just asking how likely it is that the engine would drop so much. Most engines built around 60FPS tend to have drops - they discuss that in depth and prove that this is worse than most for that, but they rarely hit single digits because they have such a high overhead. Dropping 20FPS when you're running an average of 60 isn't THAT huge a problem. Dropping 20 when your max is 30 is most definitely an issue. No idea why you're taking it so personally.

#10 Posted by Vitor (2832 posts) -

So I always click the download button and it just opens a new window with the video playing when I'm on mobile. Trying to download on Android but having no luck. Any suggestions?