On the other hand, this engine is designed to pump out a new frame every 16ms. Clearly it doesn't always manage it, but a drop down to single digit frame-rates would necessitate that engine taking 100ms to render the next image
Wow what an ignorant asshat.
An engine designed to produce 60fps couldn't possibly drop to 1-5fps under any circumstances?! Right!? Guys, how is this even possible? I mean, come on. I'm not pointing fingers and calling anyone a liar, but... let's just ask the question. Is Jeff Gerstman a fancy pants liar or not?
Anyway, ... I think Titanfall looks pretty awesome as far as gfx and design. I just don't like FPS comp shooters enough to break away from the other stuff I'm playing yet. Really hoping they continue on with the Titanfall stuff, maybe make a few different types of games in the universe.
Lol. You're really quoting the DF guys, people who actually know how game engines work, as ignorant asshats? Rocks, glass houses and all that.
They weren't reacting to Jeff's article. They were reacting to the massively negative thread that it prompted on places such as Neogaf. If anyone here would actually bother to read and click on the links embedded there.
He's not calling Jeff a liar - he's just asking how likely it is that the engine would drop so much. Most engines built around 60FPS tend to have drops - they discuss that in depth and prove that this is worse than most for that, but they rarely hit single digits because they have such a high overhead. Dropping 20FPS when you're running an average of 60 isn't THAT huge a problem. Dropping 20 when your max is 30 is most definitely an issue. No idea why you're taking it so personally.