Vitor's forum posts

#1 Edited by Vitor (3082 posts) -

@tourgen said:

On the other hand, this engine is designed to pump out a new frame every 16ms. Clearly it doesn't always manage it, but a drop down to single digit frame-rates would necessitate that engine taking 100ms to render the next image

Wow what an ignorant asshat.

An engine designed to produce 60fps couldn't possibly drop to 1-5fps under any circumstances?! Right!? Guys, how is this even possible? I mean, come on. I'm not pointing fingers and calling anyone a liar, but... let's just ask the question. Is Jeff Gerstman a fancy pants liar or not?

Anyway, ... I think Titanfall looks pretty awesome as far as gfx and design. I just don't like FPS comp shooters enough to break away from the other stuff I'm playing yet. Really hoping they continue on with the Titanfall stuff, maybe make a few different types of games in the universe.

Lol. You're really quoting the DF guys, people who actually know how game engines work, as ignorant asshats? Rocks, glass houses and all that.

They weren't reacting to Jeff's article. They were reacting to the massively negative thread that it prompted on places such as Neogaf. If anyone here would actually bother to read and click on the links embedded there.

He's not calling Jeff a liar - he's just asking how likely it is that the engine would drop so much. Most engines built around 60FPS tend to have drops - they discuss that in depth and prove that this is worse than most for that, but they rarely hit single digits because they have such a high overhead. Dropping 20FPS when you're running an average of 60 isn't THAT huge a problem. Dropping 20 when your max is 30 is most definitely an issue. No idea why you're taking it so personally.

#2 Posted by Vitor (3082 posts) -

So I always click the download button and it just opens a new window with the video playing when I'm on mobile. Trying to download on Android but having no luck. Any suggestions?

#3 Posted by Vitor (3082 posts) -

I don't get why people cheese the game with magic. It just never felt satisfying for me. Sure, you still have to deal with positioning as you would in melee but it always felt like swords were what this game was designed around. There's so much to learn and so much pay off when doing so.

Not that Brad is playing it 'wrong', it's just that it's better to learn that stuff early on when the game is easier, than be forced to learn it in the late game because you had such a huge crutch to start off with.

#4 Posted by Vitor (3082 posts) -

@jasonr86 said:

@colourful_hippie said:

How does it look better than PC?

Everything except for the Lara character model looks the same if not better on PC and I seriously would hope that character model would look better than PC if they went out of their way to to recreate it for the new consoles.

The end result will be minor but he went into a lot of details as to how it will be better. The new particle system and the higher resolution textures will be what stand out. Compared to PC the jump won't be huge and the PC will still have the edge on resolution but the PS4/X1 versions (is there an X1 version? Whatever) will have added little details here and there that will add up...slightly.

TR on PC easily runs at 60FPS on a modest rig. That's a pretty big difference besides the potential resolution increase.

#5 Posted by Vitor (3082 posts) -

@joeyia said:

I'm down for Medal of Honor if you still have it.

Either way, what you're doing is really nice. +100 karma points to you!

If he's talking about Airborne, now that's an underrated gem. Large open levels, not linear at all - it's the anti-COD and so before it's time.

#6 Posted by Vitor (3082 posts) -

@truthtellah said:
And he was Emcee in Broadway's Cabaret! (aka. the inspiration for the new DmC)

Oh gosh... nnf.

Now this actually blew my mind.

#7 Posted by Vitor (3082 posts) -

PSN doesn't usually update until late afternoon/early evening.

PSN always updates later. It's annoying but it's how it is.

#8 Edited by Vitor (3082 posts) -

You people are CRAZY. Remove the first 20 minutes of both Wall-E and Up then tell me that they deserve the top spot. Not even close. Those are by far Pixar's most inconsistent films - unable to strike a balance between heavy handed messaging and pure slapstick humour. They feel like half-measures, too scared to see if the audience would actually have the patience to sit through more than just temporary thoughtfulness so they resort to childish humour, simplistic villains and idiotic plots the moment that they feel your attention might start to waver.

But yeah, Bug's Life has aged POORLY.

#9 Edited by Vitor (3082 posts) -

@marc said:

You need to keep your multiplier going as much as you can. If you don't have enough points, certain humans die automatically.

Well that explains it.

I've noticed two sets of keepers appearing at once before, and the audio cue will double to let you know. Also, bombs definitely don't kill humans as I've cleared keepers/saved humans before with them.

#10 Edited by Vitor (3082 posts) -

So I constantly end up hearing 'Human Died' despite the fact that I'm always on the look out for keepers.

I swear that the keepers audio cue just doesn't play sometimes which is maddening considering how hard it can be to make out what's going on in the background on higher difficulties.

Anyone else finding this?