it's a beta, not 'early access', so of course it's not going to carry through, and nor would you want to. I'ld bet any 'epic gear' you picked up in beta would be obsolete in final since some things would be changed, re-balanced, and so on...you would realize that that 'awesome gear' turned out to suck. If you were expecting otherwise, you forget the cardinal rule of beta testing: do not get attached :)
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Was this ever up for debate? The Beta may have 'scratched the surface', sure, but unless they really are still working on it I'm pretty sure what we saw there was representative of the final product....
It's only somewhat representative (graphics quality and simiilar), but a Bungie member recently said in an interview that what we saw in the beta was not what they were working on at the time, they were already working on a version several iterations past the beta that we were testing. So no, the beta is not necessarily fully representative of the final product, it just represents a stable build that is close enough to the final product for testers to know some of what to expect.
all 3, but mostly Warlock; i love the Warlock's 'story' or 'theme', dealin' with the inexplicable 'space magic' and using it's secrets... yum.
Ugh, another comparison to GTA. WD: Open world, has cars, does NOT make it a GTA clone. The focus here is hacking; it's quite possible to do this without using any (private) cars, public transportation (el-train, cabs) are usable also (although some missions i'm sure would best be done with a car of course). Walking is where this game is..you're not going to be profiling people when you're driving about
I was reminded of this game for no apparent reason. I used to play it way back in the day at Georgia Tech, we would log into multiple computers and set bolo games up with different brains up against eachother and see which would win. I wish someone would make an Android version of it (for tablets).
i'm about 98% sure that they're not platform specific; they're all just PNG files and the fact that both PC and Mac versions are on the disc, and presumably use those same Maxis-authored creatures implies that those files are platform independent.
also, if they were NOT, we would see different sections on the web-based sporepedia for each platform, but there's no such segregation.
as above, you NEED net connection for activating/validating the game, beyond that thou:
1/2 the point of this game (for me anyway) is filling the world(s) out with other people's creations, which you would miss out on without the net, it just adds alot of replay value to it when the content is constantly changing (granted, Maxis provides quite a bit of stuff on the disc).
again tho, net is REQUIRED to activate the game.