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vonFlampanker

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vonFlampanker

352

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#1  Edited By vonFlampanker

Oh I get plenty of "shot in the head by guy who's way better than me" too. I'm always amazed when I encounter one of these guys who's on a whole other skill level. Is it hardware, server connection, or just tons of practice? No way to tell, but that guy sure seems to be having a different playing experience than I am.

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vonFlampanker

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#2  Edited By vonFlampanker

Mostly just wanted to second your points, Seppli, especially about a single squad not being enough to motivate a team to break a deadlock. I find Rush a lot more stressful overall, but it's not due to the combat, it's due to anxiety over whether the team is going to cooperate. DICE builds in and requires a lot of different methods and tools and a good percentage of the time my team will sit back and snipe rather than pop smoke and advance (or even drive an APC up for covering fire). I prefer Conquest because of this but when Rush works, it REALLY works.

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vonFlampanker

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#3  Edited By vonFlampanker

From what I can tell, the server code does some weird things to the hitboxes to compensate for lag which ends up in individual players unloading a clip into an enemy who the server sees as somewhere else. I followed a guide for an .ini tweak that seemed to help the problem somewhat (wish i had a link for you offhand). I get a ton of "hey i filled that guy full of holes and he one-shotted me" and even more traded kills where an enemy and I kill each other at the same time.

Something that helped with Bad Company 2 early on for me was I tried to stay in vehicles as much as possible to avoid snipers. Kept me from getting frustrated while I got some levels in.

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vonFlampanker

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#4  Edited By vonFlampanker

Destructoid once again handily demonstrates why I don't read that site anymore. I like that they're there, but I always disliked their tone.

Glad to see Bastion getting a positive reception. Good decision by GB to not do the review.

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vonFlampanker

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#5  Edited By vonFlampanker

It's never too early to start thinking about your Halloween costume. Who's gotten a head start so far?

This is going to be the year of the Randy Savage Tribute costume for me, I think.

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vonFlampanker

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#6  Edited By vonFlampanker

Podcasting nicely fills the void left by the death of good radio. I'm often up late or doing long stretches of work where it's nice to be able to focus part of your brain on something a little more intellectually stimulating than music. It's completely changed the way I look at housework ... these things are no longer boring and menial, they're opportunities to think and learn. You're no longer at the mercy of radio programmers and shrill political puppets and their idiot callers, you can choose your topic and timeshift the content to fit your schedule. It's a great medium.

The Bombcast in particular is pretty special in that regard. I've been a regular listener for quite awhile and (weird as it may sound) I feel like it does wonders to build the community by putting a face and a voice to the people here at the site. I get the point about some people wanting a podcast to be on topic all the time, but I'd hate to see the Bombcast go that route. There are plenty of podcasts that stay on-topic all the time and are really good. In my opinion the Bombcast offers that little bit more that help us feel like we know the hosts.

In short, the Bombcast is a big reason why I decided to become a paying member. It's one of my favorite parts of the week. A guy needs something to look forward to.

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vonFlampanker

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#7  Edited By vonFlampanker

Gaming as an activity has always been two-faceted in my experience. There's the super-focused single player trek, best exemplified by something like Fire Emblem or Final Fantasy Tactics in my case. The other side of that coin is an engaging multiplayer experience. This latter side of gaming has become more important to me in the past few years, and one franchise in particular has been the centerpiece of my social gaming: DICE's Battlefield series.

Multiplayer gaming, at the beginning of my days of gaming anyway, used to be friends in front of a single console where a game like Contra or Tecmo Bowl provided a focal point for interaction. This shifted over to what could probably be considered a less healthy method of social interaction: multiplayer deathmatch-style games on PC. What was lost between the two different styles was any chance of building bonds with your fellow players. Getting someone out of the room usually meant your only interaction with them was via bullets, or the occasional profane in-game chat remark.

When a friend of mine invited me to join his usual weekly Battlefield 2 group, I was hesitant. I'd skipped Battlefield 1942 for no specific reason other than I was probably buried deep in Unreal Tournament at the time; locked into a different paradigm. I saw BF2 as a complex and potentially frustrating challenge, and didn't (at first) welcome taking on the difficult learning curve as part of a new social group where everyone was more experienced than I was.

As it turns out, I was right. I hated BF2 at first. I couldn't get a handle on the spawn-die-spawn-die pacing. I'd never encountered anything other than deathmatch or CTF, so it took a couple of rounds to grasp the idea of Conquest mode. Worst of all, I felt ineffective both as a player and as part of a team. Eventually I started having a better time with BF2, but I'd never actually play it without the group (who by then were slowly getting used to me, and I to them).

By the time Battlefield 2142 came around, I wasn't looking forward to starting that learning curve all over again. I was actually the first person in my group (we've never formally called ourselves a "clan", the concept is mutually hokey to all of us) to try the game out. I started it up, pointed my Level 1 assault rifle at another character, fired, and actually hit and killed him. That little bit of success gave just the slightest edge of positive feedback to BF2142 that I never, ever got playing BF2.

The Battlefield games to this day have a disproportionate share of jank. I don't get stuck on slight changes in ground geometry in BFBC2 like i used to in earlier games, but there are definite, noticeable differences from server to server and game to game. Sometimes you feel like you've got the touch of death and sometimes you feel like your gun is firing blanks. A player gets the impression (and this is true of every Battlefield game I've played) that what they're seeing is merely an interpretation of what's really happening in the game. Frustrations run the spectrum from inconsistent knifing distances (and other general hitbox weirdness) to bits of lag that manifest themselves as your character dropping dead after you've scrambled to safety. The earlier games suffered from a horrible user interface outside of gameplay, and the netcode never seemed quite right either.

When it's clicking, though, Battlefield is far and away one of the best gaming experiences I've ever encountered. It brings back and encourages the sorely-missed personal interaction with a team of friends. It's a case of not feeling alone against the enemy (even in a team-based environment) as well as an incomparable sense of accomplishment when you succeed at something larger than individual effort. I think it's amazing that this can be simulated so well in a video game. At a time of transition in my life, getting together to play Battlefield on Thursdays with my friends became an important social connection. I can't help but think that the game itself helped facilitate this (though I don't give it all the credit).

Which has me thinking about what I expect from Battlefield 3. The introduction of the Frostbite Engine did away with a lot of the glaring flaws of the earlier games. Hopefully the new engine has been polished even further. Battlefield's flaws have, in my opinion, always been tied directly to its ambitious goals and I'm optimistic that the technology and talent at DICE have finally grown into the vision of what they originally set out to achieve.

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vonFlampanker

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#8  Edited By vonFlampanker

I wish this was "Neil Hamburger Starting from Scratch on Uncharted Movie."

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vonFlampanker

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#9  Edited By vonFlampanker

Not sold on it yet, but the concept sounds interesting. Smash TV worked because it was zoomed out enough to get a stressful amount of enemies on the screen. I'm always encouraged when a project is from a smaller team.

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vonFlampanker

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#10  Edited By vonFlampanker

Minor suggestion: double the size of the scorpion.