How much of an issue is the co-op design for a solo player? The whole taking both sides of a conversation thing seemed weird and not all that appealing to me.
It's even weirder in co-op where only one player gets the dialog box and then the decision stuff just pops up without context for the other player.
It's even weirder in solo play when you have to play a rock, paper, scissors game with yourself to get to a final decision with yourself between your characters.
There's a part with an orc lady in the first city and you have the option to kill her or not. Both of my characters agreed we should kill her (because that's the options I picked), but it still insisted I played this rock, paper, scissors mini game to determine who's decision was final. Even though they were the same decision...
Overall, I'm really enjoying the game.