@liquidprince: You know what you are right...I barely noticed it, and when he does it's pretty funny. When you get a chance Liquid, watch the Gang Beasts vid. It's pretty prevalent there. Or maybe it's just me.
I think Brad actually started saying "Fuck you" in the Gang Beasts Unifinished before Dan said it. Brad said it a bunch of times.
When I started the game I kind of assumed it would always just be the two companions you created from the beginning. I was surprised in the first town when I had the ability to pick up a third person for my party. Are these permanent party members?
I wanted to originally make my characters a rogue type and a mage type. But only having two I decided to make one a fighter person and a ranged (mage) person. If I keep the companions I gain along the way I think I'll restart the game and make a rogue and mage combo, then pick up a fighter down the line.
@do_the_manta_ray: Ah, I will take a looksie at the options. Most modern games are pretty short on options, so I go into the menu, crank the video settings up, see if there's any audio quality setting, then jump into the game.
I do think the combat is great. It's very Dragon Age like with the combinations but there's a lot of environmental stuff too. Like running into water when your character catches on fire, then being "wet" increases fire resist but decreases lightning resist. Or being "warm" next to a fire, which increases your cold resist. It seems like a really deep game with a lot of possibilities. I even talked to a psychic bull named Bull!
How much of an issue is the co-op design for a solo player? The whole taking both sides of a conversation thing seemed weird and not all that appealing to me.
It's even weirder in co-op where only one player gets the dialog box and then the decision stuff just pops up without context for the other player.
It's even weirder in solo play when you have to play a rock, paper, scissors game with yourself to get to a final decision with yourself between your characters.
There's a part with an orc lady in the first city and you have the option to kill her or not. Both of my characters agreed we should kill her (because that's the options I picked), but it still insisted I played this rock, paper, scissors mini game to determine who's decision was final. Even though they were the same decision...
In my opinion, the best LP's are the ones when the player has already finished the game a number of times and knows a bunch of fun tricks or neat facts about the game that typically aren't found by someone playing the game for their first or even second time. To be frank it is frustrating watching someone fumble their way through a game for the first time, especially when failure results in having to replay sections (which it often does).
My suggestion is to grab a game you love and play that instead, it gives you a good excuse to play a game you love and an opportunity to talk about something more interesting than what is just going on in front of you.
I agree completely. Watching people fumble around with and not understanding a game isn't fun. If I wanted to see a clueless idiot play a game they know nothing about I would watch myself play video games.