Wait a minute, that card...
Waffley's forum posts
I woke up about an hour after the news hit and needless to say, I was shocked. I am still shocked. I was on the verge of weeping like a grown man, but I simply can't process this. I spent ten minutes pressing my hands against my eyes trying to force myself to wake up because this felt unreal and unthinkable enough to be a horrible dream.
I saw Ryan and Jeff at PAX Prime last year, along with a good friend of mine who I'm about to give the news to. We shook hands with them, but we didn't know them. It's kind of funny these days - when you have an online community of your own like the Giant Bomb guys, you get a lot of fans who think they're a part of your life. And for all intents and purposes, this community was a huge part of Ryan's life. But Ryan Davis had his best friend Jeff and he had just gotten married to a wonderful woman. He had just began the next chapter in his life and now that is all over in a matter of days. I'm going to stop here before I ramble since it's been so long since I felt like I was actually mourning someone.
To Brad, Patrick, Alex, Rorie, Dave, Drew, especially Jeff and anyone else who this awful news concerns; please stay strong. I wish the best for all of you, and for Giant Bomb. The unthinkable has happened and many of us are not ready for it. Thank you.
Rest in peace, Ryan Davis.
This is pretty cool since your bandaged friend in the original Phantom Pains trailer is also voiced by Sutherland. That could have been clever foreshadowing for the role, pure coincidence, or maybe he voices everybody because the game is bonkers.
Dragon's Dogma definitely seemed like Capcom's push for MH in the west, or perhaps they were testing the waters of the console market. They stripped down a few of the key Monster Hunter elements such as the massive crafting system or even the tedious material hunting, but applied new layers onto the combat and world.
What's really interesting to me is that this push ended up creating a fairly different but surprisingly successful franchise for Capcom. For some reason however, they still don't see that if they did incorporate denser loot elements and other things from Monster Hunter it would be even more successful. Time after time it is proven that if you create an intricate crafting system that is also not mandatory or otherwise overwhelming to your average player, you please the people who look for that type of system in a video game while not offending players who are only invested in the story or environment.
Oh and I also can't wait for Patrick to give in and play Dark Souls. Hopefully he latches onto the surprising amount of backstory for the characters and world. It's almost mind-blowing to play through the game and experiecnce the numerous theories and lore pieces about Solaire/Gwyn/Lautrec/Pygmy/everyone else.
Undiscovered secrets? Well fuck. Hopefully they aren't all suddenly discovered when the PC version comes out.
I must also stress that the experience of this game is the sense of discovery it creates. This is a game that you do want to spoil with guides of any sort, because it will indeed tarnish your experience with the game.
Oh and while Phil Fish is an asshole, if his personality (which has no presence or reflection in Fez) is enough to ruin a game for you, you are far too sensitive and would probably live happier if you stopped playing video games. It's something that has been thoroughly discussed over the past year and needs no further dwelling-on.
Patrick, you put in so many great links but completely missed murdered.com. Great work nonetheless, and sorry to hear about your accident. Take as much time as you need, and I hope this cheers you up!
Also I can't actually spot a Skate 3 link in there but the header image reminded me that anyone who loves watching ragdolls do hilarious/bizarre/buggy things needs to watch HelixSnake's and his fellow Skate 3 players' videos.