People Don't Like It When You Do Bad Things.

I'm a bit torn at the moment.


*SPOILER SPOILER SPOILER SPOILER SPOILER*
Last night I beat Sucker Punch's newest game, InFamous, and I enjoyed it. But the games that have these "morality meters" have always bugged me in the past, and sadly, InFamous is no different.  With most games of this type, I play as either a "good" or an "evil" character. I play as one, and then I play as the other. Doing so lets me see what kind of difference my actions have on the game world. Also, I'm able to see the difference in powers, or character relationships, and other aspects that may depend on your moral standing.

In InFamous, you can either be BLUE Cole.....
Now here's the problem I have with InFamous. When I played as a "good" character, I ran around saving innocents, taking down bad guys and generally being a nice dude. *SPOILER (But not really.)* Then at a point near the end of the game you have to make a very tough decision, or at least what the developer wants you to think is a tough decision. The thing is, I felt no emotion when deciding since the person to whom the decision affected had never had a large role in the story in my opinion. *SPOILER (You can open your eyes now.)* It was only after I attempted to play through as "evil" Cole that I realized your Karma had no affect on the main plot. And, to tell the truth, I never finished playing as naughty Cole. About three missions in on the evil playthrough I had reached the rank of Thug, and all of Cole's powers, the HUD, and even part of the pause screen turned a vibrant red. "Cool," is what I said initially, but as play continued and some powers were given a few upgrades, I found the game to feel almost exactly the same as when I played as the Hero. Yes, your powers caused more damage to the environment than they would if you were "goodie-two-shoes" blue, but what affect did that have on the game really? Any good/bad decision you are given is so clear cut that I could tell what it would be even before I was given the actual choice, even before Cole spells it out for you like you couldn't grasp the situation already.

...or RED Cole.
So, instead of soldiering through and seeing the evil ending on my own television, I took the lazy man's approach and looked up the ending on the internet. Much to my dismay, I then found out there is only one true ending to the game, which means that "tough decision" you made earlier, or in fact any decision you made through the game, had no impact on the outcome. *SPOILER (Really)* While I do appreciate the meaning behind the ending, being that Cole's story was already planned by Kessler and nothing Cole could have done would change it, it really trivializes the Karma system.*SPOILER (end)* Your Karma only affects the short aftermath summation after the credits, where you have either saved Empire City or further turned it into a decimated wasteland. So my question is, why have this system in place at all if it does not have any real impact on the story?

And also..


Today is my birthday, and I am King Panda.



















6 Comments
7 Comments
Posted by WallacetheGreat

I'm a bit torn at the moment.


*SPOILER SPOILER SPOILER SPOILER SPOILER*
Last night I beat Sucker Punch's newest game, InFamous, and I enjoyed it. But the games that have these "morality meters" have always bugged me in the past, and sadly, InFamous is no different.  With most games of this type, I play as either a "good" or an "evil" character. I play as one, and then I play as the other. Doing so lets me see what kind of difference my actions have on the game world. Also, I'm able to see the difference in powers, or character relationships, and other aspects that may depend on your moral standing.

In InFamous, you can either be BLUE Cole.....
Now here's the problem I have with InFamous. When I played as a "good" character, I ran around saving innocents, taking down bad guys and generally being a nice dude. *SPOILER (But not really.)* Then at a point near the end of the game you have to make a very tough decision, or at least what the developer wants you to think is a tough decision. The thing is, I felt no emotion when deciding since the person to whom the decision affected had never had a large role in the story in my opinion. *SPOILER (You can open your eyes now.)* It was only after I attempted to play through as "evil" Cole that I realized your Karma had no affect on the main plot. And, to tell the truth, I never finished playing as naughty Cole. About three missions in on the evil playthrough I had reached the rank of Thug, and all of Cole's powers, the HUD, and even part of the pause screen turned a vibrant red. "Cool," is what I said initially, but as play continued and some powers were given a few upgrades, I found the game to feel almost exactly the same as when I played as the Hero. Yes, your powers caused more damage to the environment than they would if you were "goodie-two-shoes" blue, but what affect did that have on the game really? Any good/bad decision you are given is so clear cut that I could tell what it would be even before I was given the actual choice, even before Cole spells it out for you like you couldn't grasp the situation already.

...or RED Cole.
So, instead of soldiering through and seeing the evil ending on my own television, I took the lazy man's approach and looked up the ending on the internet. Much to my dismay, I then found out there is only one true ending to the game, which means that "tough decision" you made earlier, or in fact any decision you made through the game, had no impact on the outcome. *SPOILER (Really)* While I do appreciate the meaning behind the ending, being that Cole's story was already planned by Kessler and nothing Cole could have done would change it, it really trivializes the Karma system.*SPOILER (end)* Your Karma only affects the short aftermath summation after the credits, where you have either saved Empire City or further turned it into a decimated wasteland. So my question is, why have this system in place at all if it does not have any real impact on the story?

And also..


Today is my birthday, and I am King Panda.



















Edited by Meptron

I found the good/bad powers to be more different than you imply. For example, shockwave will make enemies float when you upgrade the good side. I found this simple change drastically changed the way I played. With good, I would get extra XP by killing enemies in the air (easy when they float). When bad I opted to use grenades more because when you upgrade it on the bad side it gives you more fragments to stick people with (got extra XP that way). In the end, this made bad combat feel really chaotic and good combat feel more precise.
edit: it also changes how you gather energy. draining it from enemies after knocking them down when bad vrs. using your basic shooting power to recover when good.

A minor point: if you have bad karma, civilians will throw rocks at you, whereas if you're good they like you.

However, it's true what you say about it not affecting how story characters react to you. Ultimately there's only one story line in inFamous. But I don't think the story was the strong point of inFamous anyway, so I didn't really care personally. I supposed if you were expecting more control over the story path and didn't get it the game might seem shallow, especially if you bought the game at full price.

Posted by Sweep

Are you REALLY king of the pandas? In that case CONGRATULATIONS!! you survived another meaningless sex-free year!!

Moderator
Posted by FCKSNAP
@Sweep said:
" Are you REALLY king of the pandas? In that case CONGRATULATIONS!! you survived another meaningless sex-free year!! "
It's funny cuz it's true!

But back on topic: I think they should have called it a "Style Choice" rather than reality choice, but then I can't really tell how they would try to make that fit in correctly into the main storyline.
Posted by Claude

I can't get over the fact that the words on your blog are so cool looking. Easy on the eyes too. Happy Birthday.

Posted by End_Boss

I wish I had the opportunity to play InFAMOUS... Stupid exclusivity...
Anyway, 'twas a good read, and happy birthday.

Posted by Sparky_Buzzsaw

Hey, happy birthday!

Moderator