Apparently it's just the Xbox version that is hit with the slowdown , it was originally made for the PS3 and ported to the Xbox by a 3rd party, shittily, hence the slowdown. The PS3 experiences zero slowdown. They are working on a Xbox patch as well.
WanderingNewbie's forum posts
Well thank you everyone for your quick responses.
Unfortunately I did not ever produce the guide and I did not surf the forums or read the change details enough to know I had to save the guide, a problem on my fault. It was for a more obscure game so not a major loss, maybe I'll go back and start it up sometime. Good to know i wasn't going crazy at least, hahaha.
Hey I'm not sure the best place for this but it seems like it.
Before the new site move I was working on two different walkthroughs, but now that the new site is up I can not find where they have gone too. Is this still a work in progress or has my work been lost?
Honestly, I'll say this. Koei ALWAYS messes with new mechanics in these side games. The Gundam games introduced zones, Ken's Rage introduced stocked musou bars and platforming/exploration, Warriors Orochi introduced swapping characters. This game messes with the idea of "Hey maybe every combo doesn't have to be      then a /\ at some point". It also introduces these action stages, which really are kinda over played. They bring something new but they over stay their welcome around episode 13. NOW, I'm not saying this is a bad game, not at all. The game LOOKS AMAZING, I haven't seen an anime video game adaptation that I could say, "Yep, that looks just like the show, but in 3-D" and they do a good job of telling the story for the most part. I would have liked a Dream mode, ala Ken's Rage, for the other playable characters though... Also once you get a grasp on the new combo system its actually a really great game mechanically. All in all I'd give it a 4/5, great but not perfect.