Warrozo's forum posts

#1 Posted by Warrozo (164 posts) -

Hey everyone!

I've been developing a game called Flipper over the past few weeks and would love to get some feedback on it.

So far its a very simple puzzle game however I will be releasing a new version of it next week that includes a bunch more modes and beatification additions.

We are planning on release for Desktop + Mobile however we have been playing around with developing of the Ouya too (It's actually quite a nice platform).

If you do play it, please bare in mind that this a very early stage of the development and we are just testing out ideas.

If you would like to play it the link is here:


Thank you for your time,


#2 Posted by Warrozo (164 posts) -

@Khann: Can't please everyone :)

#3 Edited by Warrozo (164 posts) -
#4 Edited by Warrozo (164 posts) -

@Murdouken: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=4668 Quite literally no-one has commented. But thank you so much! I can't wait to see how this will play out on an iPad, porting it right now.

@orshick: Yep, all the games are quite short. But the plus side of that is your wrist doesnt die after playing for ten minutes. :D

#5 Posted by Warrozo (164 posts) -

Thank you very much, its a shame you haven't managed to play it yourself. However I will be making this into an iOS game as I think it feels right on there, maybe you could try that when it's ready :)

#6 Edited by Warrozo (164 posts) -


So yesterday I submitted my game to Ludum Dare after a hectic 48 hours of game making and I would love to know what the GiantBomb community think of it. So far 400 players have played a total of 2500 games of it in 12 hours and it has really blown me away with the reception so far. But not many of them have actually given me some feedback, so this is why I'm here, you've always been good to me in the past!

If you fancy giving it a go, just head to http://www.dannygoodayle.com/2012/08/28/tones-ludum-dare-24/ and chose the platform you want to play it on (Currently that is Mac, Windows and Web)



#7 Posted by Warrozo (164 posts) -

@Abyssfull: Can't say it won't be demanding... but it run's at a solid frame-rate on most machines.. :D

#8 Posted by Warrozo (164 posts) -

@Jay444111: Thank's for the detailed response!

We are trying to balance out the points that you are saying by attempting to create an interesting but not an overly realistic game.

All of your questions are very valid points and we have taken these kind of queries into consideration since the very start of the project.

I like the fact you are so passionate about games!

#9 Posted by Warrozo (164 posts) -

@JCTango: Thank you :)

#10 Posted by Warrozo (164 posts) -

@JCTango: Really do appreciate it!