washablemarkers's forum posts

#1 Posted by washablemarkers (91 posts) -

I'm playing on iOS, and while the game part is questionable and the UI is occasionally incomprehensible, I am having a lot of fun. Traveling to and hacking portals is great if you live in an area where they're relatively close together. I go out on a bicycle, which works well because I can cover long distances while still being able to go places that cars cannot.

The biggest issue with the game now is the Resistance players far outnumber the Enlightened. As an Enlightened it's frustrating to see almost my entire city is blue, and whenever I capture a point it's usually taken back hours later. Of course, since there are so many portals leveling isn't difficult, but it still takes time. Without a balance in the player count there's still going to be a pretty huge gap in the overall standings.

Also, I had a real-world encounter and that was wonderfully terrifying.

#2 Edited by washablemarkers (91 posts) -

A few thoughts...

- If you're a casual racing fan who likes to get a game each year with the Need For Speed branding, this game is totally fine. It's only if you've spent a lot of time with either Burnout Paradise or Hot Pursuit (or both) that the nitpicking and heavy sighs wearily emerge. This game is not as good as either of those, but it's certainly an interesting attempt at taking what worked in both and trying to make a whole new thing out of it. Long story short? This is not Burnout Paradise 2, nor does it really need to be. (But if it was!)

- First things first, count me in amongst those that don't care for how you select cars or for the game's progression model. In theory, having to level up each car through a series of races fixes the problem in Burnout Paradise, where most players would find one car that they liked and mainline that while ignoring the rest of their options. Most Wanted forces you to at least get through a few races with every vehicle, but they mostly play and control the same. Sure, heavier cars feel different than lighter ones, but that you need to grind through the same progression with every vehicle just feels redundant, and almost like they're copying race content from one car to the next.

- This brings up my biggest issue so far: Locking boost behind the first race is a hassle, and a huge annoyance. There's nothing like tearing up the streets in a leveled-up ride, only to get to jack a new car and be back at level one. The Burnout games have always been about liberal boosting, but now you have to finish in first 123 times to get access to it. It's annoying and it doesn't feel right.

- Also bothersome are the police chases, which add nothing to the open world experience. Again, it's the sort of decision that probably seemed obvious when designing the game, ("Well, we have to have police!"), but in practice takes you out of the action rather than engaging you in it. Here's the thing: I'm fine with the police presence in races. It adds an extra challenge and it's neat to be racing against them and the other competitors. But it's not fun to drive around the city in circles and eventually wait for your cooldown meter to slowly count down. Watching that blue meter drop is frustrating since I'd rather be doing anything else, like unlocking new cars, finding collectibles or going to start a race. I hate to say it, but the cops feel like padding to extend the activity in the single player progression.

- It's totally bogus that you can't access the menus immediately after finishing a race. Totally bogus!

- All that being said, I am having a lot of fun with the game, even if it doesn't seem to be the thing we thought we were promised. I've had no trouble with the handling, which seems to fall somewhere between Paradise and Hot Pursuit. I've never felt like I was fighting the car to make a turn or weave through traffic. Most of my crashes have been at my own fault. The competition feels fair, and takedowns are satisfying, even if nothing so far approaches the intensity of a Road Rage race from Paradise. Easy drive is fine, but it's a little weird that you can't quit out to a menu. The little bit of public multiplayer I played last night went great, until I was unceremoniously disconnected from the race.

- I like the map music a lot.

#3 Posted by washablemarkers (91 posts) -

I got it!

GT: washablemarkers

#4 Posted by washablemarkers (91 posts) -

XBL - washablemarkers

I like just about everything.

#5 Posted by washablemarkers (91 posts) -

At the risk of this being hard to see, here I am, in the front row, wearing my Chat Dragon shirt at a Cataracs concert.

The Cataracs are a rap/pop duo best know for writing, producing, and being featured on Certified #summerjam Like A G6.

It was a great night.

#6 Posted by washablemarkers (91 posts) -

My only concern is that I'm not sure how the handling of Need For Speed will translate to an open world game. Burnout Paradise worked so well because they nailed the balance between the car and the city, while I've always found the cars in NFS to be a little heavier, and I'm not sure they will work as well.

#7 Posted by washablemarkers (91 posts) -

That sort of customization is not Criterion's style. I wouldn't bet on it.

#8 Posted by washablemarkers (91 posts) -


#9 Posted by washablemarkers (91 posts) -

Saints Row. Grand Theft Auto. Paper Mario.

#10 Posted by washablemarkers (91 posts) -

I reinforced a paper folder.