washingmachine

This user has not updated recently.

91 0 20 2
Forum Posts Wiki Points Following Followers

washingmachine's forum posts

#1 Edited by washingmachine (91 posts) - 5 days, 15 hours ago

@humanity said:

@washingmachine said:
@thecrimsonking said:

@washingmachine: Apparently Codemasters did some analytics on their products and saw that cockpit view was only being used 1-2% of the time (or by 1-2% of players, can't remember which) and decided to not make cockpits for this game.

I would consider their conclusion to be flawed though, considering how many people have voiced their disappointment at the lack of cockpits. Personally I never used cockpits in past Codemasters games because I never found them to be all that well done, while I do use them in other games that do cockpits better.

It certainly isn't a dealbreaker for me, but it is disappointing that they chose to do away with them rather than bring them up to par with other racing games.

That's surprising to me. I've driven exclusively in cockpit view since PGR3 I suppose..

On the flipside I have played a-many driving games and have never used cockpit view. Bumper cam, maybe, but never cockpit view. Maybe with VR glasses it would be neat if I could turn my head around and get more situational awareness but as is you end up with over 60% of your viewable screen being obstructed by a useless cockpit. I can imagine not having to realistically render dozens of cockpits saved them a lot of time that they invested in other areas of the game.

For whatever reason I always played better in cockpit despite that obstruction. I can't even really say why, it just better enables me I find..

#2 Posted by washingmachine (91 posts) - 6 days, 5 hours ago

@washingmachine: Apparently Codemasters did some analytics on their products and saw that cockpit view was only being used 1-2% of the time (or by 1-2% of players, can't remember which) and decided to not make cockpits for this game.

I would consider their conclusion to be flawed though, considering how many people have voiced their disappointment at the lack of cockpits. Personally I never used cockpits in past Codemasters games because I never found them to be all that well done, while I do use them in other games that do cockpits better.

It certainly isn't a dealbreaker for me, but it is disappointing that they chose to do away with them rather than bring them up to par with other racing games.

That's surprising to me. I've driven exclusively in cockpit view since PGR3 I suppose..

#3 Posted by washingmachine (91 posts) - 6 days, 5 hours ago

No cockpit view? What the eff?

#4 Edited by washingmachine (91 posts) - 1 month, 23 days ago

@artemesia said:

@washingmachine said:

Okay I got it... on the second throw you have to look up with the left stick a bit. That seems like a really poor flaw that shouldn't be there, but hey...there you go,

Uh... you can aim with blade mode at ANY time. Asking you to participate with more than just the minimum amount of work possible is not a "flaw."

This is what video games have done to people. This is what video games have become.

You don't get it. The first slice can be done without changing directions at all, and on the second one you only need to inch it up a little bit..it's not as if it's at some hugely different angle..but it's significant enough that it doesn't correspond with how the first slice is presented. It also happens so fast that it was tough for me to rationalise. Hey, that might be my problem and no one else's, but to me the fact that you needed to slightly edge your way in a direction when the initial slice doesn't make you seems like a poor choice.

Plus, of course I knew you could move the blade in any direction -- how on earth do you think I'd have managed to get to the final boss if I hadn't known that? Quit trying to be a smart ass.

#5 Posted by washingmachine (91 posts) - 1 month, 27 days ago

Okay I got it... on the second throw you have to look up with the left stick a bit. That seems like a really poor flaw that shouldn't be there, but hey...there you go,

#6 Edited by washingmachine (91 posts) - 1 month, 27 days ago

Yeah I've spent the game mashing on X and Y instead of using the sticks for that stuff, it just never seemed intuitive enough. And unfortunately I've come into this last boss battle with no nanopastes at all, so having some on deck is pretty much vital for me right now!

edit: more to the point, I am totally able to slice in the direction it's asking - the second slice is just a mirrored version of the one before it. It just physically won't connect with all the four squares you need to cut..only like 2

#7 Posted by washingmachine (91 posts) - 1 month, 27 days ago

My god, I'm being driven up the wall by this fight. Well, one thing mainly. At the last phase when you get him down to about 160% and he starts throwing debris at you, I can slice the first debris easily but the second one NEVER EVER EVER EVER EVER EVER slices!! The green line indicator is always just below the line where you're supposed to cut and I can never angle it as a result. What in the fuck do I do? I've enjoyed Rising for the most part but this is really souring me.

#8 Posted by washingmachine (91 posts) - 3 months, 24 days ago

@ThePickle said:

perfect

#9 Posted by washingmachine (91 posts) - 4 months, 25 days ago

@Oldirtybearon said:

@washingmachine: The oft-mentioned crazy shit in Fez surfaces toward the end of your first run and into New Game Plus. Before that, you're slowly introduced to weirdness but the game doesn't explicitly mention or tell you what's happening.

Honestly, if the idea of working out logic puzzles and learning a new, fictional language doesn't interest you, I'd say skip Fez. If you want, appreciate it from afar because it is a remarkable, weirdly personal thing.

Also the main title track is just... pure nostalgia.

Cheers. I think I'll give it a go. If it does point towards that stuff in some way, then I'm happy to try it out.

#10 Posted by washingmachine (91 posts) - 4 months, 25 days ago

Not because of all the bugs and save shit etc., I mean just because this seems way too daunting. I hear all this cool hidden depth stuff about Fez, but I'm wondering if it ever actually surfaces that stuff or if you just have to go and find it on your own?

I ask because I heard you can go through the entire game thinking it's just a straight-up platformer collecting shit without seeing any of the craziness. I don't want to miss out on that stuff but I fear it just may be too overwhelming for my tastes..

Use your keyboard!

  • ESC