Something went wrong. Try again later

WatanabeKazuma

This user has not updated recently.

1006 3099 126 126
Forum Posts Wiki Points Following Followers

Best of 2010

WatanabeKazuma: Best of 2010

List items

  • Amazing sequel and further fleshed out the ME universe, great callbacks to the original and the fact they got the choices to carry over as well as they did deserves a mention.

    It was also one of the first games that for me had worthwhile DLC, there is set to be more as well to bridge the story over to 3 so can't wait. A truly worthy sequel to the original Mass Effect.

  • As a technical accomplishment it is outstanding, but judged solely on it's gameplay merits it comfortably pushes towards the top of the list.

    Definitely one of the more cohesive stories in the MGS universe, this time around it was pretty straightforward stuff but compelling nonetheless.

    There is a wealth of content to be found in the game, the side content probably dwarving the main game itself. Not only one of the best games on the PSP but one of the best entries into the entire MGS series.

  • I was massively dissappointed with GTA4, it was hailed as having a great story and compelling world but it evoked none of that for me personally. RDR actually delivered and did more besides.It had a great character in John Martson, truly one of the standouts of this generation.

    Had an amazing ending and a risky one in all fairness, but it paid off in spades.

    The Undead Nightmare DLC was also a great expansion and well worth the price, delightfully tongue in cheek and gave you a chance to revisit your favourite characters.

  • Despite inheriting the problems that were found in Fallout 3 as well as bringing it's fair share along for the ride, it is still hide to completely put down Fallout: NV. The engine is now down to the barebones but the world that Fallout inhabits continues to be utterly fascinating, the sharp writing being the real highlight. It improved the companion system as well as introducing several new features such as the Hardcore Mode, bringing with it a new layer of strategy. The ending was also pleasantly ambiguous after the black and white choices that were seen in Fallout 3.

  • It's the same formula repeated ad infinitum but it continues to work and be as addictive as ever. Personally the series peaked for me with the original Gold/Silver games so it was great to go back to an updated version of that. Special mention deserves to go to the Pokewalker, it is a clever addition and I actually found myself carrying it in my jacket sometime after I finished playing.

  • It certainly divided opinion, but it's still hard to deny what a series like Final Fantasy brings to the table. After the huge open-world that was FFXII, here we were now were presented with an intially linear game that after a while bordered on patronizing with its simplicity and slow introduction of the various battle mechanics. The game eventually opened up and along with it the battle system which is easily one of the best in the entire series. The story was also much different from what we had come to expect from the series, it had a distinct underlying dread running throughout which helped to shape a suitably different dynamic among the characters.

  • The Halo formula refined to perfection. I not the biggest fan of the series but what I did play I enjoyed thoroughly, and it's easy to see why the multiplayer is still held in such high regard. The campaign was the best in the series with a dark and brooding atmosphere which helped the story feel distinct and memorable. The interface is so smooth and hassle free that I wish more games would takes notes from Bungie.

  • GT 5 I would still class as a good game even with all of it's apparent problems, but even then for a series with a huge history behind it you can't really say that anything less than perfection all round would have sufficed, especially with the slew of delays. The gameplay at it's core is without question but what I've just discussed along with the maze of loading screens unfortunately hide it away for the most part making it a bitter-sweet experience.