I'm in love with Abby's vlogs and the relaxed coverage that Waypoint is putting out.
They tend to start every evening of interviews with them interviewing each other about what happened that day anyway, so I feel like you're getting that content, albeit in a different package.
What about this, exactly, is more exciting than XCOM : Enemy Unknown and its sequel?
I mean, I get that competition is always a good thing, but I find nothing about the (pre-rendered, non gameplay) trailer or the information on the site to be particularly exciting or new and different?
Just curious if I missed anything! I'm always down for more good turn based tactics games.
Chest thumping about how great games are and yelling fuck the Oscars totally discredits the argument that games themselves have merit.
In that way I think figures like him are not what the games industry needs for ambassadors. Rather it needs people that already live their lives assuming games have merit in and of themselves, and do not need to yell about the movie industry to prove their point.
@giant_gamer: Yes this is a very good point; I found the dynamic of Heat Levels to go against the joy of staging cool fights. Not only does it disincentive use of Heat (like you said) it also makes it much harder to remember when certain moves can be employed (like how some moves can only be activated on Level 2 Heat, which is insane).
While I still think Zero is the best Yakuza in the series I'm not a huge fan of the granularity brought to the Heat Bar mechanics. However, I actively disliked Kiwami's use of "Climax Heat", where upgrading and thus lengthening the Heat Bar is just an incredibly bad idea because it makes it harder for the player to enter the Climax Heat bar, which is where all the seriously cool moves live.
I'm excited to try the new bar in Yakuza 6, which seems to be a big improvement on both these concepts.
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