whatthegeek's forum posts

#1 Posted by whatthegeek (72 posts) -

I've been a monthly premium subscriber since day one. All of a sudden, within the past hour or so, my sub seems to have gone missing. I'm seeing ads, and I can't get at any of the premium content. My billing cycle starts closer to the end of the month (I'm paid up), and I was able to access premium just a short while ago. Anyone else having this problem?

#2 Posted by whatthegeek (72 posts) -

I wonder if they'll keep offering Station Pass. I don't have it personally, but it seems like a pretty good deal for what you get.

#3 Posted by whatthegeek (72 posts) -

In game name is whatthegeek, I'd like to join up! The new QL got me back into this game.

#4 Posted by whatthegeek (72 posts) -

I wonder if they'll officially launch that Doritos flavored Mt Dew during the awards?

#5 Posted by whatthegeek (72 posts) -

Anyone else getting suuuuuper slow download speeds?

#6 Posted by whatthegeek (72 posts) -


#7 Posted by whatthegeek (72 posts) -

haha, sorry, didn't see the dedicated thread. I spend a lot of time on this site, but shamefully little in the forums lol, I fail internet.

#8 Posted by whatthegeek (72 posts) -

Apparently I'm the only one of my friends who has a 3DS, and bought Bravely Default, which is a shame because there are a lot of neat hooks for friends built into the game. So, I figured I'd start a thread here for anyone who wanted to swap friend codes in the interest of using features like Abililink.

So here's mine - feel free to add me. 0447-6544-8194

#9 Edited by whatthegeek (72 posts) -

@pyrodactyl: That's the story as I heard it at the time. I wasn't on a GTA IV review so I can't speak from personal experience. Is it possible I heard wrong? Sure. That being said, it's well within Rockstar's rights to decide which outlets can and can't post reviews of their games ahead of the release date based on any factors they see fit.

Before posting this I Googled around a bit to see if I could find anything on this. The only things I turned up were that IGN had the first review to go live, and it was, in fact, a perfect score. I'm not saying that validates what I remember hearing, but it does sort of lend some credibility to it. Still possible I'm wrong here; hell, it's totally possible I'm thinking of another game entirely. That was five years ago and I barely remember what I had for breakfast.

It's also possible that the terms of the embargo were misrepresented when explained to me - again, I'm going on word of mouth here. Either way, if I find something that either proves or disproves it, I'll post it here.

#10 Posted by whatthegeek (72 posts) -

@brackynews: First let me apologize for my Twitter account. I've been hella busy lately and I kinda started ignoring my Twitter account for a little while there, so it's been almost entirely Raptr tweets for like two months, and for you (or anyone else that has had the misfortune of seeing that) I'm sorry, and I promise to turn off raptr. In fact, I'm gonna stop typing this for a minute and go do that now - thanks for pointing it out.


Ok, I'm back, and Raptr no longer posts to my Twitter account. Now, on to the actual meat and potatoes of what you said.

You're not interested in reading sensationalized crap, and I'm not interested in writing it. That being said, I have written some of it despite my disinclination toward writing garbage. that's directly due to the unfortunate nature of the video game press ecosystem. Here's a small peak behind the curtain on how smaller outlets play into the ecosystem.

1. A person with a dream starts a website about video games.

2. That person promptly realizes that there are already 15,000,000 other gaming sites out there, and no one is going to pay for their content, nor are any advertisers going to pput down good money to be on their site.

3. That person has two choices; give up, or take steps to set their outlet apart from the crowd.

4. That person begins soliciting ideas from their writers, both staff and freelance in an effort to boost traffic.

5. Those writers come back with an assortment of ideas, some good ideas for opinion pieces, some inflammatory articles designed to incite division among readers.

6. The site owner, being open-minded, approves all of the ideas brought to them that meet the bare minimum requirements to still be considered "journalism".

7. The site owner then submits all of those articles to N4G. Guess which ones get the most heat? Guess which writers get to keep writing for that outlet?

8. Now the traffic is coming in, and the site owner can present numbers to PR folks and advertisers. This gets them the quantifiable benefit PR folks are looking for that I mentioned before (people will see articles about your game on our site), and advertisers are similarly contented with the new traffic. They begin paying, which is great because that business loan is almost dried up by this point.

9. Oh no! The traffic from N4G is drying up and the internet has a short memory so visitors aren't coming back! What do we do now? You guessed it; another round of inflammatory articles!

If you look close enough you'll see echoes of this cycle reflected in large outlets too. When GTA IV came out, Rockstar embargoed all reviews that didn't give the game a perfect score until the game's launch day, but approved perfect scores to go up early. A lot of outlets gave that game a perfect score. Why? Review leads to traffic, traffic leads to money, money is rad. I don't mean to imply that every perfect score the game got was undeserved, nor do I mean to imply that the authors of said reviews wouldn't stand by the number, but I do imagine a lot of 9's became 10's during the editing process.

I've seen this play out at a lot of outlets. Some I worked for, some I didn't, but the bottom line is that if a good opinion piece shows up on an unpopular site no one will ever know it's there. So site owners and editors alike cave to what sells - garbage articles.

The whole situation is indicative of the messy nature of the relationship between publishers/ devs, the press, and gamers. The give and take between press and PR has reached a weird place that really promotes the above-mentioned ecosystem. That's why I don't do a lot of video-game-centric work these days. I can write stuff I'm proud of, and post it to my personal blog where it'll get seen by next to no one or I can write garbage that gets traffic for some outlet or another. I'd make a little money, but I'd be writing garbage.

That's exactly why I watch and read everything on Giant Bomb; they managed to break out of the cycle and do their own thing, and it's amazing!