Here's the thing, you're assuming that they were "once free" and now we're being charged. That's not necessarily true. Publishers have a time table and before characters that didn't make the time table got cut. MKX is releasing April 14th and NRS is saying that the DLC is not done yet. Meanwhile they have already submitted the final product to Microsoft and Sony for certification.
In the old days what they would do would be make new characters and release a whole new 50-60 dollar game every time. There was MK3 and Ultimate MK3 which had more characters. There was Street Figher Alpha, Street Fighter Alpha 2 and Street Fighter Alpha 3. There was Street Fighter 3, Street Fighter 3 Second Impact and Street Fighter 3 third strike. Capcom is still following that model. Hell i ended up buying SF4 four times (SF4, SSF4, SSF4AE, USF4) and one more time on PC (not to mention they are constantly selling costume packs) and i spent way more than what NRS is asking. People think it's gross but really the developers just want to make more content and their time isn't free. How they sold it used to be a real problem; they HAD to make a whole new release. Now they can do DLC and die hard fans end up paying substantially less. What NRS is doing is releasing a full fledged game and releasing fun characters like predator and jason, which aren't core to the story, as DLC. They only thing to complain about is Goro, which is clearly done in time for release. That being said the game is full fledged without Goro and they need to offer some incentive to pre-order. What other incentive could they offer. Die hard fans who are going to buy the game anyway are encouraged to buy it early instead of waiting on it which boosts their sales numbers. I guess that's important for some reason. You don't have to preorder, you don't have to get Goro, you don't have to get the DLC and you're really not losing out on all that much.
And why is it a bad thing if they make new fatalities and costumes and sell them? They make a new thing for the game and people can buy them if they want. It keeps artists and designers employed. I'm not going to buy a Fatality but some people might. If they can make money off that then why shouldn't they. How cool would it be if you could just get a different outfit for subzero in the old games. What you got was Blue Subzero and Somewhat Darker Blue Subzero. You don't lose anything from them making little knick kancks after the games release. People say they're selling what used to be hidden content but MK9 had way more hidden content than the old games did. It was fully featured. Nobody ever seems to remember that.
I'm upset to see people selling what looks to be an awesome game short just for business practices that are BETTER than the old business practices. I think what I'm saying here is that we complain a lot about DLC but the situation in reality is really a lot better than it used to be for us and for developers. I guess we just don't have very good hindsight (maybe because some of us are too young to remember the bad old days).
No, I'm not. Where did I say this? Please use context. Also, I'm not sure why this even matters. I'm not commenting about paid DLC, the specific preorder incentive is what I find abusive and disturbing.
"You don't have to preorder, you don't have to get Goro, you don't have to get the DLC and you're really not losing out on all that much." Yeah, and I also don't have to buy the game. I guess we all have our choices, but choosing to give me less for potentially paying the same as someone else does not sit well with me. Therefore, I can't consciously give my money to this product. Hopefully they do better with the inevitable Komplete Edition.
Additionally, your rational of "the good old days" is funny. Excuse my all too young 25 year old mind, but I vaguely remember developers supporting their games after release to incentivize new and old users to keep playing instead of nickel and diming them for things that used to be free.