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WhiteForestParkRangr

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WhiteForestParkRangr

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Hoping they eventually reveal some details on what ideas/proof of concepts/prototypes they were mucking around with, as they did with Warcraft Adventures and Starcraft: Ghost. There's bound to be some interest and intrigue in that.

@xanadu said:

Probably a good idea. It's really hard to conceive of how a new mmo could be better then what we have already.

A sad indictment of the genre if true. Personally, I don't believe that. MMO's in general are less engrossing and more detached/socially sterile than they've been at any point in their history. It's because the genre is becoming increasingly stagnant and watered down that there's plenty of room for innovation, especially in the areas of social emergence and player permanence, agency, and impact on world building.

I'm tired of virtual theme parks, let me carve my out my own niche in the world. EVE Online is doing it right, it's just depressing that they're practically the only ones doing it and only in one very specific context.

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WhiteForestParkRangr

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If not the bad guy, he definitely takes competition everything a little too seriously.

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WhiteForestParkRangr

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@amyggen said:

@whiteforestparkrangr: Several people who speak the language has confirmed in the NeoGAF thread about this that New 3DS will indeed have a better CPU (unknown by how much), and that the Xenoblade port is exclusive to the New 3DS. And "Nintendo's stance on this in the past" is to do similar things with all their handhelds: DS->DSi (there's a few exclusive games for the DSi), and GB->GBC (most games worked on both handhelds, some just on the GBC). Even if the leap between 3DS->New 3DS probably won't be as dramatic as the leap between GB->GBC, there's still a lot of similarities.

Thanks. Well, dammit.

True enough about their past systems, it's just that the circumstances (like the overall timing in the lifespan of the respective system being upgraded) seem very different this time. Understandably there are going to be concerns over how it's handled. I'm sure, or at least hope, they'll handle it with their usual tact and not alienate the customers who are already invested in the 3DS/XL by not going too overboard with it.

Edit: Still own the original black 3DS (which is a pain to clean/maintain and can be super uncomfortable at times) and have been eyeing XL models for awhile now, so this new option does look pretty enticing. Just hope I can hold off til then.

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WhiteForestParkRangr

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@corruptedevil said:
@joeyravn said:

@adequatelyprepared said:

@konig_kei said:

A new CPU? wtf? better get a god damn discount or some shit cause that's bullshit.

I was actually about to comment that this seems like a dick-ish move on Nintendo's part. Don't own a 3DS myself, but I can see current owners getting justifiably salty, seeing as this new model seems to be better in every way. I even read some crazy stuff about the camera tracking head movement and adjusting the 3D effect appropriately so that the blurring doesn't happen.

Apple is going to unveil their new iPhone 6 next week. Watch as no one complains about it having better specs than the iPhone 5S. Microsoft and Windows 9 in two weeks? More of the same. But Nintendo is damned if it does, damned if it doesn't.

The entire point of a dedicated gaming console is that the specs are the same across the board.

They should change the name if there will be games that can only work on the new model.

From what I've read so far, the increased specs/capabilities are mainly for snappier system back-end performance/stability, WiFi to PC/Nintendo NFC support, and improving the capabilities of the web browser by actually supporting relatively new web standards (at least in a Nintendo context) like HTML5 video, and maybe to utilize the new Amiibo features and possibly have some involvement with the new camera-based, 3d viewing-angle, auto-correct thingamajig.

Basically, it's not that big a deal IF it doesn't affect the running performance of the games themselves or divide the customer base by having exclusives, which would (pretty justifiably) arouse some ire if true. The latest Japanese Nintendo Direct seems to give the impression that the new Xenoblade Chronicles port is an exclusive utilizing the increased speed, but I'm not sure I buy that knowing Nintendo's stance on this in the past. I'm not sure I see anything in the graphics or presentation that couldn't have been done on already existing models. Something less egregious like exclusive eShop content similar to what was done on the DSi is also a possibility.

From the Japanese Nintendo Direct, does anyone (who understands Japanese) have any evidence that this new hardware exclusives theory is true, instead much of the conjecture flying around about this in many articles covering it thus far? The new shoulder buttons and mini analog nub are merely integrating Circle Pad+ support, the utility of which was alternatively handled and functional enough on the touchscreen for those games that had extra support for it, so at least those facts don't lend further support to that unhappy possibility.

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WhiteForestParkRangr

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Variations of my own name or variations of names, titles, and places from history, mythology, film, and other various fiction. Sometimes a round-about play on words that still somehow remains consistent with the canonical context of said game if something clever springs to mind (usually not though!). Sometimes an oblique reference to a character, catchphrase, location, etc. from some other underrated or lesser known video game that holds a special place in my heart.

And all sorts of other idiosyncratic minutiae in between. The only consistency really is that I have no consistency with naming conventions. I have no "go to" prime candidates that I've been using since I was kid or anything like that but sometimes feel it would be nice to have that so I don't have to spend time wasting nearly 3 hours over-thinking the whole damn thing (ahem, Dark Souls II) just to come up with something that's significantly boring or mundane in proportion to the time I put into even bothering (sometimes quite counter-productively) with the entire freaking endeavor.

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WhiteForestParkRangr

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@redroach said:

I figured it out. Dan is a boy, he's a 12 year old that never grew up. The way he eats, how he doesn't drink coffee or tea, he never tries new foods. He loves wrestling and has action figures and still has his pogs. His general lack of life knowledge. He loves all the things a 12 year old from the 80s would love and his tastes never evolved.

Not saying any one of those things are bad or childish. But if you described the personality traits of Dan Rykert to me out of context I would assume you were talking about a kid.

No Caption Provided

Pretty much sums it up for me. I always drew an instant association with the iconography of this particular poster whenever trying to categorize the wonder and majesty that is Dan Ryckert.

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WhiteForestParkRangr

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Dave Lang is like watching two Golden eagles soaring through the sky in the distance. They may be tearing a dove to pieces, but if you are far away enough the scene is still beautiful.

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WhiteForestParkRangr

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I was mildly interested in MK3 but genuinely liked UMK3 a lot more when it came out, and was thus brought back into the live-action-fighter fold. I liked the return of some actual normal looking original classic characters and their movesets and some of the more visually interesting (and appropriate for what I imagine MK's aesthetic to be) stages and music.

The balancing might have been fucked though, that cheesy Smoke combo was my bread'n'butter at beating and subsequently pissing off almost anyone who dared challenge my 12 year old self at the local bowling alley. I'd place it below MK2 in terms of my favorites in the series overall, but yeah lot's of fun times had with it.

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This is kind of a redundant subject when referring to PC games, I mean Doom still has a respectable number of people playing in various source ports, so listing stuff released well after that really isn't all that surprising in the least. The majority of MP games are dusted off and unofficially and continually modded/supported by the community and the fact that this is almost a given (as long as a minimal amount of player demand exists for it) is one of the biggest strengths PC has over console gaming; unrivaled longevity.

Since the OP listed a console game, maybe it'd be more interesting and revelatory to stick to that criteria, since they're already quite notorious for having online communities that are inevitably cut short or even being dead on arrival..

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WhiteForestParkRangr

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I think videogame trolling/griefing rarely transcends the thoughtlessly crass, by-rote provocation that generally defines it, but when it does it's certainly a thing of beauty; it becomes something resembling art.

The example I will put forth in support of that notion comes from the land of vanilla Everquest, on the cutthroat PvP server Sullon Zek, which was initially "no rules". Until one diminutive and unassuming level 5 half-elven bard changed everything forever, and was later even immortalized with his own NPC in World of Warcraft.

In tribute to the "goodbringer", folk hero and patron saint of EQ, and friend to all children...

This is a story about Fansy the Famous Bard.