That's a great shame, one of the pioneers, thank you Ralph.
whizzedoutwoz's forum posts
@randyf: Did you even see the video. They clearly learned a lot from TLOU and they are using it in this game. Look how Nathan stealths around some dudes and silently takes out others. It's not all out combat all the time like the old Uncharted games but gives you the option to hide/get away from some enemies and combat situations just like TLOU. This is very clearly a Uncharted game lead by Neil Druckman and Bruce Straley.
It's just a shame we already been doing stealth kills for years, this game epitomizes "Meh" which is already coming worryingly normal with this generation.
Not denying the game looks fabulous, just a shame the gameplay looked so mediocre, nice to see a bit more exploration though.
Carmack should be the one getting fired for designing the horse shit technology that powers Rage. He is no longer a top talent. Fuck him and fuck id. Unless John Romero comes back I'm done with the company's games.
+1 for the return of John Romero. He might have been crazy, but he had the great ideas and inspiration that was needed to make Id's technically competent but otherwise dull designs great. As for Carmack, I can't say - RAGE looks great, but nothing about the technology - at least not as described - sounds new or revolutionary. Streaming Megatextures aren't new ideas. They fucking used that in the previous engine (both Quake Wars and Quake 4 at least), as well as a bunch of open world-y game engines, and pre-baked light/shadowmaps have been in Id's games since Quake 1...
Yeah fuck those no talent hacks, and lol at bring back John Romero who single handedly almost bankrupted Eidos, fuck him and his triple AAA title, award winning game of the year and a 100% Romero title "Daikatana".