The Long Road to making an ACTUAL video game

I wrote a blog post a while back called "How to build a Church: Part 1". That would imply there would be a sequel, however the content simply wasn't good enough and so a hard reboot is in order. The premise is the same, I'm going to make a video game, but if "How to build a Church: Part 1" was the silly, attempts of an amateur sciptwriter, then "The Long Road to making an ACTUAL video game" is the hard, dark, gritty reboot written by last years Academy Award winner for best adapted screenplay.

So here is our game. Well, the design. 

https://docs.google.com/document/d/1tkt-4aUuut7njQYQYdfL6I-oVmZjgzEt534THIEODss/edit

I say "our" because I am no longer alone in my quest to make something that some awesome duder will play. I recently joined a game designing course and I was lucky enough to find myself a PIC, and our crime spree has been glorious, but the net feels like its closing in and the dream cops are only getting closer. A niggling doubt dangles from the end of my nose like my "OH GOD ITS OCTOBER AND NOW I HAVE A COLD" snot. No, no doubts about the content, about the gameplay or premise. I have 100% confidence in the design we have come up with (and between you and me, I get really, really "girl squeal" excited about one day getting to play this game for real). No, my doubts lie in finding more like-minded people who are totally cool with our design idea and myself.

Naturally, with self-esteem lower than "shawty" (I'm from England, I have no idea what that means by Flo Rida sure likes to go on about it), I see myself as a wet stain on the face of humanity and so why the fuck would anyone want to work with me? But Martin seems to be cool with me, or he is just really fucking patient. Either way, I got lucky once, can I get lucky another 4 times as we try to find Programmers and Artists?

Unfortunately, it wouldn't be a gripping drama without some kind of imposed time limit, and the Make Something Unreal Live 2013 submission deadline looms close and 6 months to make and present this awesome sounding game really is peanuts in the grand scheme of things.

But hand on heart, this game is far too awesome to not make and I know I would regret it for the rest of my life if I didn't travel down this road. For a lot of people, gaming is a hobby. For even more, it's a passion. For me, it's an art. I could have written stories, poetry or screenplays, and I did, and they were good, honest. But at the end of the day, this feels far too good to not be a good thing, and only being 20, it feels nice to finally be comfortable in saying what I want to do with the rest of my life without feeling embarrassed, like when I was writing my short film for a local film competition. Yeah the script is great. Will it get made? Not if I'm the one making it.

So yeah, that's just catching up on my first few steps towards make a real life video game. Something that people open up on Christmas morning with a wide grin across their face. I've woken up every morning for the past week smiling, so everyday is like Christmas for me. But the doubt still looms. Hey, is there anyone out there? Wanna make an awesome video game with us? We might make someones Christmas morning extra awesome. 

 Studio Name:
Currently Slipstreem Studios, but this can be changed with team imput
Studio Website:
slipstreem.net if we choose slipstreem as name
Project name:
Project 2300
Current team members: (forum names)
Designer 1: Martin (Wkdboi)
Designer 2: William (Willza92)
Programer 1: Open
Programer 2: Open
A&A 1: Open
A&A 2: Open
Genre:
Sci-Fi
Roguelike Action

Project Information:
The main USP of this product is the fact that its a extremely immersive Sci-Fi RPG game and no other has come close to this games play style and theme.
The Genetic Mutation Enhancements aspect of the game makes the game endlessly replayable as players continuously search for the perfect genome sequence.
Job Description:
We are looking for 2 programers and 2 artist/animators ideally the programers will have experinece of UDK Engine current version and A&A will be responsible for creating assests to use in the game.
Estimated Project Length:

Currently 6 months
How to apply:
Send a forum PM to both myself Wkdboi and William (Willza92) and we will come back to you.
Additional Information:
We are trying to get the team sorted as soon as possible as we are trying to get this in for Make Something Unreal Live deadline 1st November for pitch submissions
Current pitch document https://docs.google.com/document/d/1...4THIEODss/edit
Thanks for looking and have a great day


1 Comments
1 Comments
Posted by Willza92

I wrote a blog post a while back called "How to build a Church: Part 1". That would imply there would be a sequel, however the content simply wasn't good enough and so a hard reboot is in order. The premise is the same, I'm going to make a video game, but if "How to build a Church: Part 1" was the silly, attempts of an amateur sciptwriter, then "The Long Road to making an ACTUAL video game" is the hard, dark, gritty reboot written by last years Academy Award winner for best adapted screenplay.

So here is our game. Well, the design. 

https://docs.google.com/document/d/1tkt-4aUuut7njQYQYdfL6I-oVmZjgzEt534THIEODss/edit

I say "our" because I am no longer alone in my quest to make something that some awesome duder will play. I recently joined a game designing course and I was lucky enough to find myself a PIC, and our crime spree has been glorious, but the net feels like its closing in and the dream cops are only getting closer. A niggling doubt dangles from the end of my nose like my "OH GOD ITS OCTOBER AND NOW I HAVE A COLD" snot. No, no doubts about the content, about the gameplay or premise. I have 100% confidence in the design we have come up with (and between you and me, I get really, really "girl squeal" excited about one day getting to play this game for real). No, my doubts lie in finding more like-minded people who are totally cool with our design idea and myself.

Naturally, with self-esteem lower than "shawty" (I'm from England, I have no idea what that means by Flo Rida sure likes to go on about it), I see myself as a wet stain on the face of humanity and so why the fuck would anyone want to work with me? But Martin seems to be cool with me, or he is just really fucking patient. Either way, I got lucky once, can I get lucky another 4 times as we try to find Programmers and Artists?

Unfortunately, it wouldn't be a gripping drama without some kind of imposed time limit, and the Make Something Unreal Live 2013 submission deadline looms close and 6 months to make and present this awesome sounding game really is peanuts in the grand scheme of things.

But hand on heart, this game is far too awesome to not make and I know I would regret it for the rest of my life if I didn't travel down this road. For a lot of people, gaming is a hobby. For even more, it's a passion. For me, it's an art. I could have written stories, poetry or screenplays, and I did, and they were good, honest. But at the end of the day, this feels far too good to not be a good thing, and only being 20, it feels nice to finally be comfortable in saying what I want to do with the rest of my life without feeling embarrassed, like when I was writing my short film for a local film competition. Yeah the script is great. Will it get made? Not if I'm the one making it.

So yeah, that's just catching up on my first few steps towards make a real life video game. Something that people open up on Christmas morning with a wide grin across their face. I've woken up every morning for the past week smiling, so everyday is like Christmas for me. But the doubt still looms. Hey, is there anyone out there? Wanna make an awesome video game with us? We might make someones Christmas morning extra awesome. 

 Studio Name:
Currently Slipstreem Studios, but this can be changed with team imput
Studio Website:
slipstreem.net if we choose slipstreem as name
Project name:
Project 2300
Current team members: (forum names)
Designer 1: Martin (Wkdboi)
Designer 2: William (Willza92)
Programer 1: Open
Programer 2: Open
A&A 1: Open
A&A 2: Open
Genre:
Sci-Fi
Roguelike Action

Project Information:
The main USP of this product is the fact that its a extremely immersive Sci-Fi RPG game and no other has come close to this games play style and theme.
The Genetic Mutation Enhancements aspect of the game makes the game endlessly replayable as players continuously search for the perfect genome sequence.
Job Description:
We are looking for 2 programers and 2 artist/animators ideally the programers will have experinece of UDK Engine current version and A&A will be responsible for creating assests to use in the game.
Estimated Project Length:

Currently 6 months
How to apply:
Send a forum PM to both myself Wkdboi and William (Willza92) and we will come back to you.
Additional Information:
We are trying to get the team sorted as soon as possible as we are trying to get this in for Make Something Unreal Live deadline 1st November for pitch submissions
Current pitch document https://docs.google.com/document/d/1...4THIEODss/edit
Thanks for looking and have a great day