Wong_Fei_Hung's forum posts

#1 Posted by Wong_Fei_Hung (642 posts) -

@sonicrift said:

It'd be handy if my Club Nintendo ID just carried over. It'd suck if they didn't let me use my Club Nintendo ID because it's my Club Nintendo ID already.

I suspect you'll be able to link your existing accounting using the same e-mail.

And it would be nice if you had direct and easy access to it.

#2 Posted by Wong_Fei_Hung (642 posts) -

EA have confirmed Nintendo Network ID's via an update to their privacy policy.

If you sign up to play EA games through a Nintendo Wii U console, your Nintendo account information will be provided to EA so that we can establish an Origin Account for you. You need an Origin Account to play EA’s titles online. By signing up to play EA’s titles, you agree that limited user account information can be transferred to EA. Information transferred to EA includes your Mii information, email address, Nintendo Network ID, friend list, country, language and date of birth but does not include credit card number or other financial account information.

http://www.ea.com/privacy-policy

Should be very easy to register with a range of services on Wii U.

#3 Posted by Wong_Fei_Hung (642 posts) -

The Wii U version is lacking some of the big improvements the 360 and PS3 versions will have this year, it may not be a total write-off like FIFA 13 Wii, but it's still something to consider if you're buying a Wii U with FIFA.

The following comments and info come from producer Matt Prior...

"Some of the later improvements on 13 we weren't able to get into the game. So we've got version one. They've got version two [360 & PS3]."

- doesn't include First Touch system, FIFA Street skill system, Player Impact Engine, tactical defending, FIFA Ultimate Team and precision dribbling

- getting the game working on Wii U took up 80 percent of development efforts

- 20 percent of the effort was spent building new features.

The Player Impact Engine and tactical Defending are the biggest losses. In it's favour, the Wii U version has better grass textures, oh and touch controls meant for both casuals, and season players wanting on-the-fly tactics. I think I'll wait till next year.

http://www.eurogamer.net/articles/2012-10-22-theres-good-and-bad-news-about-fifa-13-on-wii-u

#4 Posted by Wong_Fei_Hung (642 posts) -

Classic 45's from the 60's

#5 Edited by Wong_Fei_Hung (642 posts) -

Another interesting quote...

“What surprises me with Wii U is that we don’t have many technical problems. It’s really running very well, in fact. We’re not obliged to constantly optimize things. Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that. So it’s partly us – we improved the engine – but I think the console is quite powerful. Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! [Laughs] So yeah, it’s quite powerful. It’s hard sometimes when you’re one of the first developers because it’s up to you to come up with solutions to certain problems. But the core elements of the console are surprisingly powerful."
“And because we’re developing for Wii U, we don’t have to worry about cross-platform optimization. We can push what the console can do; push it to its limits. And of course, we have a new lighting engine. In fact, the game engine for Origins was mostly just classic sprites in HD, but now we can light them and add shadows and all these things. So there is some technical innovation with the engine itself." - Michel Ancel

@Snail:

http://nintendoeverything.com/103112/you-can-play-through-rayman-legends-without-murphygamepad/

#6 Posted by Wong_Fei_Hung (642 posts) -

Famitsu Review....

Reviewer #1:

“Abundant jobs and abilities paired with ability to build up turns spend them in advance. It’s a unique system and it’s awesome. Thinking about tactics is way too fun. With the skill shown in the graphics and story, you’re kind of unsure about whether your should level your characters or advance the story. Lots of benefits from street passes, so it becomes a game you always want to have and walk around with. A supreme game.”

10/10

Reviewer #2:

“The battle system and the brave-and-default system’s excellence and the very tactical battle system will satisfy. On top of that, I get the

impression that the difficulty is kind of high. There are lots of jobs and

abilities, and you feel like it’s really worth developing your characters.

Social stuff like summoning your friends and playing with them is really

neat.”

9/10

Reviewer #3:

“The enemies are strong. It has some meat to it. The battle system is

excellent. The Brave and Default system is really novel. It’s fun to

consider when to build up Brave Points and how to spend them. Really takes advantage of street pass technology. In particular, I liked using the street pass functions to decrease the reconstruction time of the village. That was really cool.”

9/10

Reviewer #4

“At first, it causes you to remember Final Fantasy with its job system; it’s nostalgic like that. That stuff doesn’t go out of style. The graphics look like a picture book, just beautiful. It’s a new game, but the music has an old, classic feel. The battle system and the street pass contents are so extensive, you’ll want to dive into all of the content.”

10/10

#7 Posted by Wong_Fei_Hung (642 posts) -

Hibiscus

#8 Edited by Wong_Fei_Hung (642 posts) -

Michel Ancel has teased a little of his thoughts for an upcoming Wii U version of Beyond Good and Evil 2

“ I think the Wii U GamePad could be used nicely as a camera… [Laughs] No, to be honest, I’m really focused on Rayman Legends right now. I’m surprised how much of our energy it’s taking because I expected it to be an easier game to make. But because of the Wii U GamePad, we’re really focusing on this one. I can’t talk about what the next game will before us because it’s not set in stone yet, so I guess I don’t have a better answer for you. Sorry! [Laughs]“ - Michel Ancel
“What surprises me with Wii U is that we don’t have many technical problems. It’s really running very well, in fact. We’re not obliged to constantly optimize things. Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that. So it’s partly us – we improved the engine – but I think the console is quite powerful. Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! [Laughs] So yeah, it’s quite powerful. It’s hard sometimes when you’re one of the first developers because it’s up to you to come up with solutions to certain problems. But the core elements of the console are surprisingly powerful.
“And because we’re developing for Wii U, we don’t have to worry about cross-platform optimization. We can push what the console can do; push it to its limits. And of course, we have a new lighting engine. In fact, the game engine for Origins was mostly just classic sprites in HD, but now we can light them and add shadows and all these things. So there is some technical innovation with the engine itself." - Michel Ancel
#9 Posted by Wong_Fei_Hung (642 posts) -

Looks Good. Hope they make the most of it on PC.

#10 Edited by Wong_Fei_Hung (642 posts) -

@SomeJerk said:

£325 are you serious? They want 4395 SEK for it in Sweden, where the black WiiU package is 3995 SEK, which is approximately $606US, €466, £380, and putting me into serious doubt about buying the machine.

Crazy, I wouldn't. I'd keep looking, that or forgo this bundle for a regular premium (Nintendo Land), not a bad option if you live with others. And there was me thinking it was just alcohol... and it was us getting f-ed over.

Accessories...