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Tomb Raider 36

As 1996 drew to a close, the first significant raft of 3D releases were beginning to emerge, with Tomb Raider being among the first of that wave.   Mario 64 had been released only a few months previously, taking the strong level design and imaginative puzzles the 2D Mario’s had been known for, and converting it into a gloriously colourful and endlessly playful 3D World.   Before anyone could become accustomed to the new perspective, Core Design released an entirely different game in Mario 6...

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