Wraithtek's forum posts

#1 Edited by Wraithtek (76 posts) -

Let's see if this will post this time:

More screenshots here.

Tried to find an older pic of my Mass Effect 2 & 3 Shepard, to see how they compare to my Inquisitor, but couldn't find it. I didn't go into the character creator trying to recreate my Shepard, but ended up with something similar.

#2 Edited by Wraithtek (76 posts) -

I'm still pretty early in the game. A few bugs I've seen:

  • Knives Out - In one cutscene, my rogue walked around with daggers in hand: one pointing forward, one pointing backward. Not in a combat stance or anything. Just a walk & talk scene in a camp.
  • So where do I go now? - I made a new character (mostly just to play with character creation), and then started playing. Normally at this point, your character runs up some steps away from giant spiders, up a huge set of steps, toward a bright figure urging you on. Instead, I got dumped into gameplay. No spiders, no mysterious figure. Just a small rocky island with those steps, a small pond, a glowy pillar of rock, and not much else, in the middle of a barren valley. I thought for a second, oh, maybe the intro changes somehow for this other character? But no, there was nothing for me to interact with to proceed, can't save my game. I did have a point or two to put into skills, apparently. But I was stuck, and had no way to keep that character and try again. Weird.
  • Less amusing, I've been having problems with crashing (DirectX errors). Usually in cutscenes, but sometimes in character creator. Tried to fix it, seemed to get worse. Set everything back to Auto, Fullscreen, with V-sync off, and was able to play a few hours last night. But there weren't many cutscenes, so who knows if it's any better or not.
  • And a minor gripe, sometimes hitting Print Screen will cause the game to pause/freeze for a couple seconds, sometimes it works with no slowdown at all.
  • If you go into console and use "list", it will list the available console commands. But they're persistent - don't go away next time you open the console. Enter list again, it's now written there twice. Made it kind of hard to use the console with all this extra text on screen, over the text you're entering. Any way to clear the console output?

Bonus: For anyone looking to turn the UI off (for taking screenshots / video), it's:

  1. ~ to enter console
  2. UI.DrawEnable false
  3. When you're done, to turn the UI back on: UI.DrawEnable true
#3 Posted by Wraithtek (76 posts) -

For me, it's hearing music from the Tropico series, usually the first game, in TV shows or movies. While I think most of the songs are licensed, I had never heard them anywhere else before, so they really stick out when used in other media.

And there's some licensed music from games like Forza, Tony Hawk, or Gran Turismo that I still associate with those games. And some classical tracks from Civilization IV.

#4 Edited by Wraithtek (76 posts) -

Ok, sorry, maybe it was just my PC? Or an issue with adding from URL?

When I navigated away from the "Very Busy" page, and tried to go to the image's URL again, my browser sat there trying to load the image. Though it loaded fine before attempting to save.

Went to different browser, image loads fine. Save locally. Save copy to wiki, using image from my desktop option. No error.

#5 Edited by Wraithtek (76 posts) -
  1. Add new images
  2. From URL
  3. Paste in URL hit Next
  4. Filled in a caption (saw the correct image displayed in "Editing" mode); did not add a Tag.
  5. Hit Save.
  6. Page just sits there with the "Very Busy..." dialog/image.

I don't really know if the image saved or not. (It's obviously not still in the process of saving. It's sat there for like 5 minutes now.) I don't see it in my Wiki History (I don't know if Images show up there or not).

Image was not unusually large, in KB or dimensions.

This is the game's image page, if it makes a difference.

#6 Posted by Wraithtek (76 posts) -

Hey if you haven't heard yet, the game is out November 11, 2014, for $20 USD, includes all the DLC. Is up for preorder at digital outlets. Has Japanese audio option (as the PS3 version did). Does have Steam achievements, if that's something that matters to you.

Steam has it for $17.99. GMG has it for $14.40 with code SPOOKY-TREATS-GMG20X.

#7 Posted by Wraithtek (76 posts) -

@wraithtek said:

Is there any post/site that outlines the new armor/weapons/etc. introduced in this patch? I know the lodestone has a big list of what items were added, without details. It would be great if someone had a list of "here's this new armor, here's what it looks like, here's the level/classes that can use it". Maybe it's a little soon to expect something like that.

Gear Calculator or XIVDB should have what you're looking for.

Thanks. I knew of XIVDB, but didn't know you could go in and filter by Patch number. So I can go in and see, for example, what new body armor was added in 2.4.

#8 Edited by Wraithtek (76 posts) -

Regarding the "Scout Rush" tactic...

I never really abused Scouts that much in my original playthrough, and it sounds like I had a better experience for it. Sure, I didn't get an A rank in most missions, didn't earn max xp. But I enjoyed playing those levels, clearing out the enemies in my path instead of buffing a Scout and bee-lining towards the finish. And I picked up a few weapons from named enemies killed.

In general, Valkyria Chronicles isn't a terribly hard game. So playing with an evenly-leveled squad, utilizing all 5 classes, and having a bit less to spend on leveling and upgrades isn't necessarily a bad thing, if it makes the game more fun, more challenging. (And I'm not someone who opts to play on the hardest difficulty in games. I'd just rather not have a cakewalk.)

One of the great things about VC is that each member of your squad is unique, even if he or she isn't part of the storyline. They all have voice acting, all have different traits and favorite fellow squadmembers. When one of my favorite squad members is downed, it actually matters. How would you get to know Marina or Vyse or Aika in this game if you never use them?

Sure, doing a Scout rush for most levels is a valid way to play. But I wouldn't recommend it for anyone's first playthrough.

If difficulty is a problem in certain missions, remember: this game does have in-mission saves. You don't have to use them, but they're there if want 'em.

I definitely used them to go back and save Vyse when I failed to rescue him in time, instead of starting the whole mission over.

#9 Posted by Wraithtek (76 posts) -

Is there any post/site that outlines the new armor/weapons/etc. introduced in this patch? I know the lodestone has a big list of what items were added, without details. It would be great if someone had a list of "here's this new armor, here's what it looks like, here's the level/classes that can use it". Maybe it's a little soon to expect something like that.

#10 Edited by Wraithtek (76 posts) -

Sometimes reading lots of text (think codex in Assassins Creed or Mass Effect) bugs me, more often in console games than PC. Something about trying to parse through paragraphs of text on a screen that's across the room. And if you try to read them right away, as you collect them, you're taking frequent breaks from the story/action that can be jarring. If you don't read them right away, you end up with a bunch of unread messages that starts to feel like work.

I know games have talked about the second screen experience for a while, but I've never heard of any that pulled it off well. Seems like this would be a case where reading game text on a tablet, at your convenience, would be a better experience that doing it directly in game.