The PSP version had some TOUGH AS HELL levels for some of the challenge titles and opening up some of the branching paths. Especially the very last game mode (which I did finish) I don't know if I could put myself through that all again.
I had some fond memories of Carmageddon 1. Never played any of the sequels, but for some reason running over civilians for points felt good back then even before GTA was a thing. In fact, first time playing GTA3 at a friends house, I basically went into "Carmageddon Mode" in just driving on the sidewalks.
The real question is what direction are they going to go with their "relationship" with Death Race 2000. I recall the first game having some cars that looked similar to those in the original movie (I think it even started based on the movie) but then kind of had to move a bit away from that look.
@ErrorOperator: Not sure if it was the way when that update first hit, but now that the Potato Sack/GLaDOS@Home thing is going, if you go to the Audiosurf Radio tab, there are two tracks from Valve (TEST and Reconstructing Science) that not only feature music remixed from Portal 2, but also run a "Portal Mode" version of Pointman. Those tracks seem to ALWAYS play Portal Mode even if you select a different mode like Mono, but it does still take the difficulty you selected. Reconstructing Science is also playable in regular modes too.
So the Portal mode mainly tweaks the visuals of Pointman. The arches you fly through are in the visual style of portal ovals and instead of a ship, you basically see a portal gun as if your Chel in first person riding on the board (you can also see the tip of the board under the gun). The colored blocks only show up as orange & blue (because duh) and there are also companion cubes that appear on the field that act like white blocks. The cubes don't match but if you let them reach the bottom, you get 2000 points. And like normal Pointman, you can pick up blocks and drop them where you wish.
I'm pretty sure from the way Brad was talking on the podcast that he had the cash on his character but didn't realize that he passed the last chance to move the money from his personal account into the kingdom's account before it's too late. I was replaying for the undieing achievement (I had stupid deaths on my first play through when I was trying to power up weapons) and while I was intentionally evil, I was paying strict attention to the fact that when you have 120 days left, you really only have one window to transfer the funds and can't do it on the "hey, tomorrow is when we celebrate you're 1st year as king" day.
I was also shocked that doing pure evil choices as King, you still only get about half the money you would need to save the kingdom.
I was really hoping that the Understone mission was a multipart quest thing like with Knothole Island where you go do some stuff, progress the story, and then get a call to go back again. Yeah, it was a huge disappointment to find that the end result was some more houses to buy. They could have at least given you a weapon.
At least you get a couple weapons w/ the arena & shooting range portions.
Again, its too bad that the way they write up the text, the Understone portion looked like it was most of the update w/ the arena & shooting range tacked on as small extras.
I picked up Steel Battalion a couple weeks ago inspired by both seeing it at PAX as well as the announcement of Steel Battalion 2. I've been trying to figure out how best to do it, but I figure it would be fun to post a bit about playing the damn game. Maybe I'll goof around with it by making it from the perspective of olde timeye battlefield diaries. We'll see.