Wait a minute, Justin Calvert and Ryan Mac were laid off too? That's insane. They were basically the cornerstones of GameSpot since the beginning of time. Shit, from the way people were talking I thought only Carolyn and Tom McShea were laid off.
wumbo3000's forum posts
sarahsdad marked this as the best answer
The "heads" of the coin just says 100 won in Korean. The word on the left side of the face is "Bek" or hundred, and the word on the right side says "won."
The "tails" side of the coin translates to "Korean Bank." (Han Gook Eun Heng)
I know this is ridiculously late, but I managed to finally write descriptions of all the games I've beaten in 2012 and 2013. I usually do those at the end of each corresponding year but.... Better late than never right?
Thanks guys for all the variety of responses. Really interesting to see how the game holds up for everyone else.
For me, the story and the atmosphere aren't engaging enough to counter act the jankiness of the gameplay. Maybe it's because I haven't finished the game yet (I eventually will) but I don't think the story/characters are as "artistic" as people have said. I'm not seeing any sort of relationship between the boy and the girl when all the boy is doing is basically finding blocks for the girl to climb on. I feel like their relationship isn't changing in any meaningful way. Maybe it's just too abstract and "artsy" for my simple brain to understand.
The environments are pretty bland too. There's a lot of brown and gray, and you're basically going around in the same huge building. There's no variety in the level design.
And comparing it to Jak and Ratchet was probably a little bit unfair. The comparison to Brothers and Journey is more apt, but I absolutely love those games because they nailed both the atmosphere and the gameplay. Then again, it's probably more unfair to compare Ico to Brothers/Journey.
And to @monkeyking1969, I understand that the game is trying to convey that the boy is clumsy and awkward, but don't translate that into clumsy and awkward gameplay. Show it through some other means. That only frustrates the player and takes the player out of the game. It doesn't make me say, "I feel the boy's awkwardness and struggle," it makes me say, "Why does this game have bad controls?"
I'm playing through Ico for the first time right now with the HD collection, and I think Ico is a bad game. The platforming is awkward, the jumping is clumsy, and the combat is downright terrible. The lack of music makes me fall asleep (I actually did doze off the first time I played), and I think the environments are bland and uninspiring.
Has the game aged that poorly? I'm curious because there were some fantastic PS2 platformers like Jak and Daxter, Ratchet and Clank, and Sly. I played all of them when I was a kid and I love those games dearly. I don't remember them being this clunky or awkward, but maybe I'm just looking through my nostalgia glasses.
Now I'm just curious to see the opinions of the people who played Ico when it first came out and enjoyed it, and what they think of it now if they've played the HD collection.
By the way, what pushed me over the edge to make this topic was that FUCKING water wheel jump. My god the jumping makes me want to bite my controller in half.
Oh man, the story behind on why he uses a PS1 controller is pretty great. And it's awesome to hear that an 09'er won EVO. As an 09'er myself, that gives me hope!
Just finished it. Can't believe this was a fan translation. There's just a staggering amount of text in this game, and I can't believe the translation ended up being this good. Even the name puns and the few pop culture references were spot on.
But in regards to the actual gameplay, the Edgeworth games are less compelling from a gameplay perspective than the Phoenix Wright games. I feel like I have a bit more agency in the Phoenix Wright games, and I feel more engaged while I'm going through the story. In the Investigations games, it feels as though I'm mostly just clicking through text. Regardless, I still think the stories in both Investigations 1 and 2 were fantastic.
What an amazing EVO. Somehow it keeps getting better every year. My top 5 moments were:
5. Mao hamming it up during ST team tournament.
4. Insane/emotional Blazblue grand final.
3. Louffy leaving a trail of dead bodies in his wake.
2. Justin Wong saving Marvel
1. SNAKE EYEZ WITH THE BUZZER BEATER AGAINST XIAN
Honorable mentions go to Koji KOG and his Troll Hawk and WNF bodying NLBC (gotta throw this one in here cause I'm from SoCal!)
I love EVO to death, BUT HOW CAN YOU NOT SHOW INFILTRATION VS VELOCIRAPTOR OR F CHAMP VS DAIGO?!?!?!?! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Because showing every match with a top player in it would take about a week.
Need to invest in multiple streams for next year.
Yeah, I really hope they have two streams for USF4 next year. I mean, I had to practically follow Twitter feeds to find out who won the other half of the brackets. I remember that they had two streams for Street Fighter last year, but I'm not sure why they didn't do it this year. Such a shame. So many fantastic loser bracket matches weren't on stream at all. Wanted to see the people's champ Mike Ross a bit more on stream, cause he had a pretty great run.
Very productive day for me today. Just sat on my ass and watched EVO. That was literally all I did.
Same. Literally at 8 AM to the end of WNF vs NLBC exhibition.