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xAbleAssassinx

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Fight Night Round 4 Demo Impressions

I'm torn really on the quality of the game, they said they were emphasising dodging and weaving to counter punch but its really very difficult to consistantly dodge. And i dont particularly like the new total punch contriol, so i switched back to classic, like in  round 3, but the punching still felt unresponsive. They say its supposed to be faster and smoother than round 3 but half my punch movements on the stick dont get recognised. Its like i move to fast for it, this is a different engine and a different developer and it really shows. In round 3 you could smoothly and seamlessly move from a block to a punch, now you have to drop your guard first, pretty much let go of the stick and then try and punch for the game to register it, which make the whole countering system very unintuitive. 
I wanted this to be round 3 with stunning vsuals, but it feels to different, and i dont think thats a good thing. Altho the game is absolutely beautiful, particularly in replay mode you can really appreciate all the detail. The muscles clenching when throwing or recieving punches (even down in the calf), the emotion in the characters face, the veins visible under translucent skin, and the physics in the face are incredible, like i was kinda blown away by round 3 so i nearly shat when i watched a replay in full slow motion with this game. 
What you guys think?
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