@MrKlorox: Presumedly, song data is song data. I imagine the hurdle is getting the song out of one network and onto the other, and I imagine that's mostly paperwork. What with whatever contracts you agree to with XNA and whatever backend they have written up between MS and Harmonix/EA/MTV.
Here's an interesting possibility, though, if you can audition anything you put together on your own machine, you could build a private library out of anything (although it'd probably be horrible to do with anything you don't have multi-track source to). However, you could probably also pass around the source files via external means. I'm sure this is intentional, though, as you can then have a team of people that put the songs together and then send them to the rightsholder who does the actual publishing, freeing up the dev from having to deal with all the royalty arrangements if they were to just publish the song directly.
Still, I imagine there will be an underground trading scene full of "hey, check this shit out, we did the work on this song but they never published it" or the like, same as all those unreleased studio tracks from pretty much every artist ever, that still manage to end up on disc.
I know enough smalltime bands to get some good practice in, too. The peer review sounds like a great way to get a "subscription" to Rock Band DLC, though. Just pony up $99 for the creator's club and play all the pre-release stuff.
-- You didn't ask about covers, though. We have some straight up covers in RB already, and then there are covers like Kids In America or Smooth Criminal which are different than the originals, will there be "cover bands" in RBN? Say someone does a cover of Stairway to Heaven, usually they just have to pay ASCAP royalties on that, right? So could someone release covers of other songs? I presume the "copyright violation" is just for straight dupes of existing material.
They really, REALLY need to release Rock Band 2 as a game on demand. The whole DLC-centric nature of that game really lends itself to that market (i.e., ME) It'd make it one step easier to bust out, too, since you would never need to look for the disc, just bust out the instruments and hit "go".
Actually, better yet, for EA, here's your billion dollar idea. Sell a Rock Band Mini set on there, that contains NO songs, just the RB 2 framework, and works off DLC. Bundle the DL with a code to export your RB2 songs to DLC. Then you can get people that don't ever need to grab a disc, they can just buy the songs they want alá carte. (Also, put the RB2 disc songs in a special category of DLC so that RB2 people can't accidentally buy them.) Make this core unit like 5 or 10$. You've already done all the work building it and selling it, and recouped all that in the disc sales of RB1 / 2.
Hell, call it Rock Band 3, and introduce some more casual friendly features with it to incent current RB2 owners to pony up a few bucks for the discless version.
I picked up the No Doubt greatest hits pack for Rock Band, and the drum parts are surprisingly interesting. Some of them are downright HARD, too. I'm looking at you, "New". Although, "Excuse Me, Mr." is a bit frenetic, too.
i don't see much difference between this and transformers
Wow, that's some good trolling.
and i doubt it can take sells from higher profile games
Illuminate me as to why anyone should give a fuck whether it takes "sells" from other games? Either it sells or it doesn't. How well anything else sells is irrelevant to the publisher as long as the game is profitable. It's not like it has a lot of competition in the mech-game market.
You know it's "awful" right? Offal sounds like it has something to do with the nose.
No, it isn't, it's offal. Offal is literally organ meats, but is generally used as a descriptive term meaning "garbage", because, obviously, WTF would eat leftover organ bits?
It'd be nice if on the achievement commentary page, if people get could points for being tagged as "helpful" or something, to encourage people to leave tips/strategies, or in the case of Secret Achievements, a description, too.
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