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Xander51

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Most Disappointing Games of 2010


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  • Man. Ninja Theory. I love you guys. But man. Yes, the animation and the acting here is pretty great. But the level design is awful. Orbs are everywhere! Just randomly everywhere. And the combat is tedious and un-interesting, which is bizarre because Heavenly Sword had some of the best combat. Pigsy is a terrible character and is now the star of his own DLC. What. The ending was great, but apparently most people hated it. Oh well.

  • I wanted this game to be the greatest thing ever, and then it wasn't. GTA IV has an extremely detailed city, RDR has a big empty desert with a few somewhat-interesting bits. It's not very exciting to get involved in gunfight number 324 behind The Rocks Over There. In GTA IV, every mission was fun and felt like it came out of an action movie. In RDR, there are some neat missions, but there's also a bunch of menial side content that doesn't do anything for you other than get you some numbers on a stats screen. No, I don't want to pick some flowers. No, I don't want to hunt a bear with a knife for no reason other than the menu told me to.

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    I liked the Mexico sequence that everyone hated. Mexico has the most towns and places in it. If you look at the game map, the other two areas are rather barren by comparison. Why does fake Texas only have one actual town in it? The other two "Towns" are actually ranches. What.

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    GTA IV got two full-sized expansions that turned that game into an epic trilogy. RDR got a silly zombie expansion(that's actually really awesome...). GTA IV had the Cabaret Club, stand-up comedians, bowling alleys, bars, an entire fake internet, and a bunch of TV shows. RDR had 4 issues of a newspaper and 3 short silent films.

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    If I were a cynical person, I'd say that Undead Nightmare feels like it should have been the 3rd act of the main game. It fixes many of the issues I have with pacing, interesting encounter design, and the discarding of side characters. It's an essential piece of content.

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    But man, the graphics sure are pretty.

  • Not even badly-made Danny Trejo FMV could save this. The head tracking doesn't work. The controls don't work, to the point where one of the face buttons allows you to reset your guy. That's right. They have the most advanced spatial tracking that's out right now, and you still need a button to reset your guy.

    This is not a quality product.

  • This isn't a horrible game. But it's not as cool as Fable II was. The story comes close to wasting Fable canon, and the main villain comes out of nowhere.

    The game parts are actually pretty awesome. It's the story that let me down here. I got really mad at this game the first time I played it. It's better the second time, much better. Which is good. I'm still conflicted. Maybe I should take this off this list?

    Don't play as the Prince.

  • This game is a bunch of money and production values piled on top of gameplay that I didn't really enjoy 12 years ago. Yes, I went there.

  • I actually really enjoyed Mafia II. But it's also not quite the game I thought it would be. Mafia II comes really close to greatness. It's held back by some awkward pacing and some horrible lip-sync which is not quite as bad as Alan Wake's. Mafia II crys out for facial motion capture, but no one was there to listen. Even though there are lulls in the pacing, I like that you're not always shooting, it gives the shooting bits more weight. Also their DLC model has been...suspect. The original and more ambitious-sounding version of the game probably would have been better. Score-attack DLC kind of misses the point of this story-based adventure. The Physx effects are awesome, and stupidly missing in the bland PS3 port. Don't play the PS3 version.

  • The epitome of Great Graphics Do Not Make a Great Game. I loved Bayonetta. I love the graphics and production values of this game. I love the over-use of bullet time.

    I don't love that you can see all this game has to offer in about 5 minutes.

  • This game is amazing until about the 3rd or 4th dungeon, where it becomes un-fun. Then it never becomes fun again. A shame really, this should have been awesome the whole way through. Notable for being an almost-solid 2D Zelda clone released in 2010. All of its charm comes from its graphics and being a pardoy, rather than from the game itself. See also: Vanquish.

  • This is probably the most broken retail game ever released.

  • This was the game that made me stop defending Game Republic as "Dudes what made great games" This game is horrible!

  • This is the game that reaffirmed my decision to not defend Game Republic. I had a lot of fun with it for about 2 hours.

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