@devil240z said:
Its mostly the complete lack of any sort of explanation on how any of that shit works. Also the Icons for what material are boxed up on your fob are pretty clearly using the icons for processed materials.
Yeah, the lack of an explanation kind of sucks -- but that goes for the entire game. They don't explain SO many things, I didn't even NOTICE the invoices for box fast travel until like 35 hours! I don't think I've found a single tooltip for them, either.
And yeah, it uses the processed materials icon, but it's absolutely unprocessed materials that are stolen. Your processed stuff will never go down unless you spend it. Which is good, because if you could lose your processed fuel, I'd be raging so hard at all times, because that stuff is a pain to get! I've got so much time played and I STILL haven't finished expanding Mother Base! (To be fair, I wasn't paying attention to resource costs and got all of my FOB stuff to 3/4 before I realized it was way more expensive than the main base.)
I've come to really like FOBs because they're really low risk and lead to some of the best moments I've had in the game that made me wish I had Shadowplay enabled, dunno why I had it off. Having a guy invade my base, kill me, and then hide, while I come back, spot him and chase him. He goes over a rail and hangs, I go over with him... and we just kind of both hang there, moving left and right into each other for a good 45 seconds, I'm laughing my ass off and I'm sure he's getting a kick out of it too. I let go, and start pelting him with rubber bullets. He climbs up and sprints away. I chase him down, he thinks I don't see him go over another ledge, he's just hanging there. Click... tink! I roll a sleep grenade to where he is and cackle like a banshee as he slowly falls asleep and falls into the cold, cold ocean.
Plus, actually infiltrating a FOB with good defenses is probably the most rigorous test of stealth endurance in the entire game, as it should be, you're an invader in someone's domain, with dozens of defenders and traps. It's you against very stacked odds, and that's what makes it so thrilling when you actually succeed against a really hard FOB. You can't pause, you can't retry, you've got one shot. And when the enemy player actually joins in, it becomes ten times as harrowing and sometimes borderline impossible, but for me it never stops being fun. It was certainly a pain at first when I'd get shot at without ever seeing anyone, but as I play more I learn where the defender generally spawns and can get out of line of sight pretty reliably. I actually use characters other than Snake because they can wear helmets to protect them against headshots, which is a HUGE deal when another player joins. (Warning: Using combat staff and losing results in their death, not a faux "injury" like with Snake! That helmet comes at a cost!)
For all the crappy server stuff at launch, and despite how confusing and scary FOBs might seem at first, I think they add a lot to the game, give it even longer legs than it already has. There's a thrill and a challenge there greater than anything presented in the single player stuff, and I think that's very commendable. It's also SUPER satisfying when you spend some time fleshing out your defenses and logging in the next day to read "Defense successful!" as your base defended itself against a real player! That's awesome. It gives a weird sense of pride, like you did your little AI men right. And when the defense fails, I feel galvanized to hop in and retaliate! Also, I took up supporting a few random players, and I haven't regretted it. They've supported me back and it's so fun to join in to defend someone ELSE'S base, you still get bonus staff and materials for doing it!
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