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xbob42

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xbob42

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@bbalpert said:
@pompouspizza said:

@akyho: Ha! I had the same reaction to the Eli DNA test. At first I was thinking "it HAS to be Liquid" I felt pretty dumb once I saw the twist and realised why their DNA didn't match.

Before getting to the twist, I was assuming the "not a DNA match" had something to do with how Solid and Liquid aren't perfect clones (like Solidus). One of the reasons that Liquid is so pissy to Solid, in MGS1, is some not-how-genetics-works stuff about how "they needed to create Liquid to take all of the recessive genes so that they could have Solid, with only the 'better' dominant genes"

Unless I'm getting all that wrong and/or they retconned that part.

Uhh, you've never heard of a DNA test to check if someone is the father or not? :p You don't need to be a perfect replica to have a DNA match!

And yes, John is Naked Snake/Big Boss' real name. Jack is a sort of nickname for him.

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xbob42

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Yeah if you're on PC just copy your save data somewhere. To my knowledge there is no way to redo everything as though playing a new save while also still researching your new stuff like a NG+. Sorry, duder.

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xbob42

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#3  Edited By xbob42

@devil240z said:

Its mostly the complete lack of any sort of explanation on how any of that shit works. Also the Icons for what material are boxed up on your fob are pretty clearly using the icons for processed materials.

Yeah, the lack of an explanation kind of sucks -- but that goes for the entire game. They don't explain SO many things, I didn't even NOTICE the invoices for box fast travel until like 35 hours! I don't think I've found a single tooltip for them, either.

And yeah, it uses the processed materials icon, but it's absolutely unprocessed materials that are stolen. Your processed stuff will never go down unless you spend it. Which is good, because if you could lose your processed fuel, I'd be raging so hard at all times, because that stuff is a pain to get! I've got so much time played and I STILL haven't finished expanding Mother Base! (To be fair, I wasn't paying attention to resource costs and got all of my FOB stuff to 3/4 before I realized it was way more expensive than the main base.)

I've come to really like FOBs because they're really low risk and lead to some of the best moments I've had in the game that made me wish I had Shadowplay enabled, dunno why I had it off. Having a guy invade my base, kill me, and then hide, while I come back, spot him and chase him. He goes over a rail and hangs, I go over with him... and we just kind of both hang there, moving left and right into each other for a good 45 seconds, I'm laughing my ass off and I'm sure he's getting a kick out of it too. I let go, and start pelting him with rubber bullets. He climbs up and sprints away. I chase him down, he thinks I don't see him go over another ledge, he's just hanging there. Click... tink! I roll a sleep grenade to where he is and cackle like a banshee as he slowly falls asleep and falls into the cold, cold ocean.

Plus, actually infiltrating a FOB with good defenses is probably the most rigorous test of stealth endurance in the entire game, as it should be, you're an invader in someone's domain, with dozens of defenders and traps. It's you against very stacked odds, and that's what makes it so thrilling when you actually succeed against a really hard FOB. You can't pause, you can't retry, you've got one shot. And when the enemy player actually joins in, it becomes ten times as harrowing and sometimes borderline impossible, but for me it never stops being fun. It was certainly a pain at first when I'd get shot at without ever seeing anyone, but as I play more I learn where the defender generally spawns and can get out of line of sight pretty reliably. I actually use characters other than Snake because they can wear helmets to protect them against headshots, which is a HUGE deal when another player joins. (Warning: Using combat staff and losing results in their death, not a faux "injury" like with Snake! That helmet comes at a cost!)

For all the crappy server stuff at launch, and despite how confusing and scary FOBs might seem at first, I think they add a lot to the game, give it even longer legs than it already has. There's a thrill and a challenge there greater than anything presented in the single player stuff, and I think that's very commendable. It's also SUPER satisfying when you spend some time fleshing out your defenses and logging in the next day to read "Defense successful!" as your base defended itself against a real player! That's awesome. It gives a weird sense of pride, like you did your little AI men right. And when the defense fails, I feel galvanized to hop in and retaliate! Also, I took up supporting a few random players, and I haven't regretted it. They've supported me back and it's so fun to join in to defend someone ELSE'S base, you still get bonus staff and materials for doing it!

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xbob42

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I'm on my phone after work so searching the forum for this topic is a PITA, forgive me if I missed an obvious one.

I'm at about 130 hours into the game. S ranked every mission, 90% completion, almost done with mission tasks. I've invaded other FOBs and have had mine invaded many times. All it has ever been is a fun, silly diversion.

"But mah materials! But mah staff!"

Your resources are all unprocessed, you never lose the valuable stuff. You can get tens to hundreds of thousands of unprocessed resources from side ops or even some main ops in well under an hour. Your staff start to number well over a thousand before long. Losing a couple A ranks or even S ranks makes almost no difference. I'm constantly needing to fire staff because the ones I Fulton on top of volunteers completely fill up my base every two hours or so.

And it's not just my time played, either, when I had far fewer staff and time played I was never anything more than a little grumpy after a successful FOB attempt by an enemy, and that was mainly the principle of having MY staff stolen.

I'm not even going to talk about things like direct contract staff, because micromanaging your staff or worrying about individual members is a complete waste of time and effort. I've made 100% of available R&D items and have never worried about these things. It was a much bigger deal, relatively speaking, in Peace Walker, mainly due to the low staff cap and the awful auto sorting.

Your unprocessed materials... your 10-20ish staff, it's okay, you don't even have to go recover them... let it go. You don't have to freak out and find out how to still get a FOB while being offline, it's okay. Your base won't stop working, you benefit FAR more from being online and fleshing out your FOB than you do from trying to hide from it. Trust me, I'd be quite angry if there was no decent opt-in system for losing anything of real value

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xbob42

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#5  Edited By xbob42

God, I hate how everyone calls him Venom Snake! Phantom Snake is a WAY fucking cooler name! He's Phantom Snake! Venom Snake is something a 2 year old would say at the zoo!

Also, I would've been a lot cooler with the ending if the story continued after Phantom Snake found out the truth and just rolled with it. It seems like your soldiers know the truth, though, so it being some huge secret makes no sense. If you wander around Mother Base, soldiers will sometimes say "I don't care who you really are! I'm on your side, Boss!" or something to that effect.

I'm totally fine with the twist we got, I just wish it would've continued. "Here's a big twist you'd only see at the end of a story, but no, this story's not over yet!" would be the perfect Metal Gear kind of expectation subversion... instead of just kind of going out like a wet fart.

I even like the idea that this seemingly random dude ("Best we had" notwithstanding) can become as good of a fighter, if not better than Big Boss. Big Boss is an idea, not just a man. There's nothing inherently special about Big Boss, he's not invincible, anyone can attain what he had. Genes don't decide that, or anything of that nature.

While that's cool, the idea that you could easily recreate a Big Boss just by hypnotism rather than cloning makes the entire Les Enfants Terrible problem seem terribly stupid and convoluted.

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xbob42

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@gesi1223 said:
@pyrodactyl said:

Don't tell me after having some youtube assholes spit in our collective faces we still can't figure out if this thing is bullshit or not. You're failing me internet.

After the petition thing. I'm pretty much done. That makes it too obvious its some fan trolling everyone.

I don't think it makes it "pretty obvious" of anything, it could just as easily be something official simply referencing the petition among other things before some reveal. For the 90th time, not saying that's 100% the case or anything, but just disputing the "obvious" point.

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xbob42

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@mirado said:

I've been fiddled one too many times. Whatever this turns out to be, if it turns out to be anything, I'm not giving it any more attention. Don't let whoever is running this Survivor 2299 you; you've got dozens of hours of game sitting right there, waiting to be played. Give the FOB stuff a shot. Go for some S Ranks. Let the legend come back to life.

I've already beat the entire game, all side ops, all main ops, and only have like 6 S ranks to go. I NEED THIS TO BE MORE PHANTOM PAIN I NEED MORE. Also I FOB all the time.

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xbob42

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xbob42

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Interesting. It's easy at this point to go "Ahh it's just those Funhaus clowns pulling a big expensive stupid joke."

But on the other hand, Kojima has worked with the dumbasses at Mega64 before, which for me sets a precedent for this being some sort of reveal.

It could all just be one big dumb thing, we all know that, but it's so much more fun when you're not sure yet.

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xbob42

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Okay, now they've updated ingsoc.org.

This is on the main page on the bottom right:

No Caption Provided

I don't recognize the guy, is he from Rooster Teeth or Funhaus or whatever?