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XCell9200

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Running the MGS gauntlet

Yes, I'm going to do it. At least I think I am. I downloaded the original Metal Gear Solid on the PSN and played through it over the last couple days, and now I think I'm going to play through 2 and 3 before buying 4 for my new ps3.
 
I forgot how much I like the story in these games. I also forgot how much harder the original MGS is than the second one, which I've already played to completion three or four times. I'm somewhat ashamed to say that I've never touched Snake Eater, despite owning it for quite a long time.
 
I've finished #1, so I guess I may as well give my opinion. Truthfully, the game hasn't aged well in a lot of places. The aiming is just fucking terrible. Without being able to look down a gun sight in first person view, its really hard to gain any sort of advantage in a firefight. Since you're regularly put up against 3 or 4 opponents in confined locations (especially elevators), it really feels unfair at certain points. And what's with the gun attached to the jeep during the escape at the end of the game? Could that thing possibly swivel any slower as I get torn to pieces? Another bad memory that this playthrough brought to light was when I deliberately chose a particular weapon and then somehow was given a different one. There were too many times when I selected (dude, I fucking selected) the machine gun, and the game would change it to a grenade, or some C4, or pretty much anything other than what I wanted. It's a really annoying glitch, and makes the game feel clunky. Finally, the backtracking is such a bitch. The whole game feels like one step forward and two steps back, even at the end. I realize that the game was originally put out on CD ROMs and backtracking may be a necessary evil to conserve disc space, but honestly, taking 15 minutes to backtrack to find a sniper rifle, or to heat up / cool down a keycard isn't fun. Oh, and I should get the cooler bonus (the stealth suit) for saving the chick, not for letting her die. Infinite ammo does significantly less for me in a game where I'm supposed to avoid combat.
 
As for strong points, well, you know them. The story was pretty epic for the time, even though there are far too many cheesy and overly dramatic lines. The graphics are still serviceable even today, excluding the character models. And of course there's the great feel of a Metal Gear Solid game, where the tension is always high and you find yourself gripping the controller a little too tightly without realizing it. I thoroughly enjoyed playing through this game again, but I'm glad to be moving on. I probably won't revisit this one again down the road. Oh, and for my trouble, the game gave me the codename "Elephant" at the scoring screen at the end.

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Rainbow Six Vegas

Is fucking awesome. I went in expecting an overly tactical shooting game that I wouldn't be able to play comfortably. The actual gameplay is the opposite of that. Aiming feels excellent, issuing commands feels very good, and the ability to upgrade weapons during the course of a mission is awesome. I'm as happy with it as I am late to the party in playing it. Will definitely be playing RSV2

And madden? I still suck ass at it. And they keep making it harder.

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Wiki Points

Credit for editing finally appeared! Needless to say it took much longer than the 24 hours I was originally quoted, but it's understandable.

They actually even used my blurb overview of Eternal Sonata, which is quickly becoming one of my favorite games on the 360.

Psyched.

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Nights: Journey of Dreams

So I popped the Nights disk (my latest gamefly acquisition) into my Wii for the first time tonight, and I honestly have to question, what the fuck? Like honestly. What the hell is this game supposed to be?  I hadn't ever played the Sega Saturn version, so I didn't go in with any expectations. I basically hoped it was a platformer with that awesome Nights character with plenty of flying around. What i got was a halfhearted on track....beat em up...that was supposed to be completed while flying through a series of rings and collecting random blue spheres.

Not only that, but you're not even free to fly in all three dimensions. The game brings you in one horizontal direction and relies on you to simply move up and down on the vertical plane to collect random things or defeat enemies by either grabbing onto them or circling around them, trapping them in stardust.

Not my thing. Sending it back tomorrow.

What am I? What's it all for?
What am I? What's it all for?

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Eternal....occupation?

So I'm at work and will be for the next 8 hours. And that's really not cool because I really just want to be home putting the finishing touches on my playthrough of Eternal Sonata on the X360. I really enjoyed the hell out of that game. Even the lackluster storyline didn't bother me.  I'll probably post a review / edit the game page in the near future, because it definitely deserves some attention. After that, Nights: Journey of Dreams.



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GiAnT BoMb

So I'm checking out this site, and quite honestly all I can see is limitless potential. Typically I've been using NeoGaf for messageboards, wikipedia entries for background information about publishers/developers and games, and *gasp!* gamespot for review coverage. It's going to be delicious to be able to have all of that (and more) on one website, and to know that said website is run by such a group of quality people. I can't wait to start editing pages of blank content. THERE'S NO MISTER MOSQUITO PAGE YET! I CALL IT!!

The only character in the world.
The only character in the world.
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...awesome

great job guys. The end result totally reflects all the work you've been putting in over the last few months

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