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Xeiphyer

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Xeiphyer

5962

Forum Posts

1193

Wiki Points

189

Followers

Reviews: 0

User Lists: 8

In the Beta it literally says in the description for every crate that the drop rates are for the Beta only and do not reflect the rates of the actual release. To me, it seems super weird to extrapolate a bunch of math from something that tells you explicitly not to do so.

I know everyone thinks youtubers are fucking geniuses who always crack the code, but keep in mind that EA/DICE invested years and tens of millions of dollars into this game and have a lot of smart people trying to figure out how to maximize profits. They aren't going to crater their game by making players grind for 3600 hours so they can maybe squeeze a few more bucks out of players. Nobody will play that game, everyone will drop it immediately or never purchase it when reviews are bad because of it. Its in their best interest to make a great game that keeps people coming back so they maximize opportunities to upsell them lootboxes. Ultimately it's all about money because that's their job, if you think with that perspective you'll never be surprised.

While its possible that the loot crates will be pretty gross, and there will almost certainly be some pay2win issues because the upgrades are straight up better, ultimately we will have to wait and see how the final release comes together. I would encourage everyone concerned to not preorder and instead wait for initial impressions and reviews before jumping in.

Also, as an aside. I recently learned that all the DLC content for the game is going to be free, and they are using the lootboxes as a way to generate additional income instead of selling DLC. I think that is an interesting idea, and it would be nice to have every player able to participate in everything, but it will really come down to how the core game is affected by the desire to sell lootboxes.

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Xeiphyer

5962

Forum Posts

1193

Wiki Points

189

Followers

Reviews: 0

User Lists: 8

I think it'll end up on there after they all had that shared raid experience. I think they will reflect on the raid experience very positively by the time discussions roll around.

The additional wildcard to consider is the PC version. If it bombs hard and is a really bad port they will probably take that into consideration and knock it off the list.

Gotta say though, what a fucking year for videogames 2017 was(is)!

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Xeiphyer

5962

Forum Posts

1193

Wiki Points

189

Followers

Reviews: 0

User Lists: 8

Honestly the lack of co-op killed my interest in this game. Even if it looked low budget and kind of bland, I would have made my own fun while playing with a friend.

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Xeiphyer

5962

Forum Posts

1193

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Reviews: 0

User Lists: 8

Seems like a really good patch?! I think I'll check it out if I can pick it up in a steam sale.

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Xeiphyer

5962

Forum Posts

1193

Wiki Points

189

Followers

Reviews: 0

User Lists: 8

#5  Edited By Xeiphyer

Damn... The best part of SR3 and 4 was playing through it with a friend. I wasn't particularly impressed with what I have seen of this game so far, but I would have been buying 2 copies of it if it had coop.

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Xeiphyer

5962

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1193

Wiki Points

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Reviews: 0

User Lists: 8

I have absolutely zero interest in Sonic, but I am really happy that fans might finally have a good new Sonic game to play.

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Xeiphyer

5962

Forum Posts

1193

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Reviews: 0

User Lists: 8

The market feels very saturated for games like this right now, and I don't really feel like the game has a big "wow factor" change to set it apart from other games in the genre and garner attention. It's unreasonable to expect Lawbreakers to launch with tons of features to match Overwatch, but I feel like it's initial offering is very barebones and feels like *just* enough content to be acceptable to release.

Lawbreakers feels like less of a zany hero shooter with crazy abilities like Overwatch, and much closer to an arena shooter like Quake or Unreal Tournament. The characters don't stand out and barely have personalities beyond generic archtypes, but I found them more defined by their weapons and equipment. Minigun Jet person is awesome and feels great to play but I sure couldn't tell you anything else about them, let alone tell you about what they look like or how I would want to customize them.

Hopefully Lawbreakers will do a free weekend (or just go free to play like it probably should have been) so more people can check it out. The gameplay feels fantastic, especially the shooting and movement abilities, but I think players will need to get their hands on it if they're going to get hooked.

Also, as an aside... Man... I love Rick and Morty, but having Justin Roiland voice the ball is really distracting and will definitely get annoying quickly.

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Xeiphyer

5962

Forum Posts

1193

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User Lists: 8

Drew is going to be covering the influence of other cultures on games, and games on other cultures. That'd be my guess.

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Xeiphyer

5962

Forum Posts

1193

Wiki Points

189

Followers

Reviews: 0

User Lists: 8

My biggest gripes are:

1. The framerate issues on the WiiU version. The busier places absolutely run at 10-15fps in places, its been bad enough a few times to make me regret not buying a Switch and playing it on there. Luckily the framerate is fine for most of the game.

2. Having to do all your crafting and upgrading one at a time. If you want to cook up 20 meals and upgrade 10 pieces of equipment, you're going to have to go through every single piece of dialogue, every delayed menu, and every little cutscene every single time. The skip option makes things moderately faster but it still fades to black and takes a bit to load. I wish I could get this done faster somehow, especially considering how integral cooking is to the game.

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Xeiphyer

5962

Forum Posts

1193

Wiki Points

189

Followers

Reviews: 0

User Lists: 8

Just adding to the discussion here: As you defeat more enemies it causes higher and higher tiers of enemies to start spawning in the world. Those enemies have better weapons and also drop better weapons randomly when they are defeated.