1. Resident Evil: The Mercenaries 3D
Was rather excited when I heard this was announced as the idea of playing Mercs maps while on breaks and stuff like that. What we got was a game claiming to have over 30 missions that at least of those missions were tutorial like stages. A rather small selection of playable characters stuck with preset loadouts. Capcom rushed this out to cash grab as much as they could of people who get excited by the Resident Evil name.
2. Marvel vs. Capcom 3: Fate of Two Worlds
Capcom made a decent MVC game but things such as the lack of a spectator mode during online games, the promise of post game dlc that resulted in some costume packs. Added the fact that UMVC3 landed on store shelves less than a year later really leaves a sour taste.
3. Crysis 2
The idea of playing Crysis 2 on consoles seemned appealing due to not having a machine capable of running either Crysis titles. A bog standard campaign with a rather dumb cliffhanger ending. My biggest issue is the lack of post-release support Crytek had for this title.
4. F.E.A.R. 3
F.E.A.R 2: Project Origin was a great shooter by Monolith and the ending had me excited to see what they would follow up with. We got a crap story bringing back characters from F.E.A.R out of nowhere. Upon learning this was meant to be F.E.A.R 2 also was a shame. Giving this to Day One Studios (Who made F.E.A.R Extraction Point and Perseus Mandate and those games became non-cannon by monolith) was a mistake. The saving feature of this game was the Fucking Run mode but not good enough to not be on this list.
5. Hunted: The Demon's Forge
This had some nice concepts but ultimately feel flat and became boring
6. Duke Nukem Forever
This feels like an easy one really. Kinda like kicking and old guy while he is down. I knew going into this that it wouldn't be amazing. In the end it just felt very boring and all the gags were simply not funny.