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xxizzypop

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xxizzypop

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I wish with all my heart I had bought a physical copy of this so I could come up with some sort of reason to return it. As it stands, I'll just keep chugging and suffer but literally every play sessions has one to two hard locks for me. And not even necessary the 'leveloution' levels or anything. It just locks in the middle of low intensity matches. I wouldn't have quit the issue with this that I do but I've already spent an entire day where I apparently got nothing done due to server disconnects and hard locks.

Why, in the name of everything good and holy, would they put out a multiplayer game, knowing how launches go for these sorts of things, and not give you what you earned unless you finish the round?

Unless I'm just totally oblivious, I don't think I've retained any progress upon it crashing, and boooooooooooooy fucking howdy does it like to do that. Which is a shame, because honestly, I do like this game, even if I feel Rush is the only mode that approaches Battlefield-esque gameplay on consoles.

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xxizzypop

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@sjosz said:

@korwin: Why is that specifically so low? It's efficient re-use. If we had to make a new piece of art/logic/camera work/rigging for every instance of a scene or level in a game we're essentially burning time, effort and budget that we could've used to do more interesting things.

Except... from the sound of it, they didn't use any of that to actually do more interesting things. All of this just further feeds into the idea of CoD being a factory churned product. Why bother animating anything new when we have all these other games we can just pull from?

Reusing assets is one thing, using this scene as a throwback is even a likely theory, but doing a literal nearly identical scene in your new game that your studio put out four years ago with there not being much of an overlap in the universes or meaningful callbacks?

It's comes off as gross. It doesn't matter if it's efficient. Sweatshops are efficient. And they're still fuckin' gross.

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xxizzypop

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This has probably been made and asked already but I didn't find it.

Will there be an archive version of the EL livestream, either on or offsite?

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xxizzypop

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#4  Edited By xxizzypop

@minipato said:

@ksaw said:

@minipato said:

I didn't like how much the missions revolved around being blackmailed by the FIB or just doing favors.

Of all the story telling mechanisms Rockstar continually re-uses, I think this is the one I'd like to see disappear the most. I can't recall if it happens in 3 or Vice City, but San Andreas, 4 and 5 all have plot threads where you're doing the bidding of some fucking shady government agency. I guess it's the way they justify the characters being able to engage in all sorts of bat-shit crazy criminal activity without being immediately hunted down and locked up or murdered, but it's a way more integral part of the story this time around. I didn't really get the impression from any preview coverage that I would basically be working for the government against my will for most of the game's big missions.

Don't forget RDR. John Marston and Michael are pretty much in the exact same situation. Having their dark past being dangled in front of them in exchange for doing dirty work. They want Marston to eliminate his old crew and they wanted Michael to get rid of his crew and Trevor later on.

I also got the impression that we'd be working to undermine the authorities, not working for them. I thought Michael would get back into the game of his own volition because he missed the rush of pulling off heists. But most of the time it's like you're taking one step forward and two steps back. You pay a debt, but get into deeper shit with someone else.

I'm in a love/hate relationship with the game's campaign mostly because I spent the entire time working for pricks I wanted to kill and internally screaming 'When the fUCK DO I GET PAID!? I'M SICK OF DOING THIS WORK FOR FREE!'

While that was the most frustrating feeling in the world, it's weird that the game had me engender that much empathy for their situation. I was so fucking ready to kill Haines by the end of that game, and if I did one more heist where someone took a majority of my money away from me, I was going to lose my fucking mind. I was playing a game whose main characters were thieves, and spent most of the missions not making a goddamn dime. It was infuriating, but in a way I feel was on purpose. Whether it was or not, I don't know, but that's how it felt.

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xxizzypop

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@sunbrozak: I forgot I threw a beard on him out in the desert and he didn't just come with it. But yeah, he hit a very Max Payne in Brasil kind of look in his moment of despair with me, which is kind of amusing thinking about it now, considering his special ability and penchant for alcoholism. And I was surprised that there was any kind of roleplay at all -- I was kind of just doing things and realized after they were done: oh shit, I was doing that?

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@donmfjohnson: I mean he backs down immediately and isn't exactly committed to the idea but being hit with the situation, it's hard to not imagine someone like Lester just shrugging and being like, "Whelp. You sound fucked. You're a hood who moved out of the hood being gunned for by a corrupt government militarized police force and a private military contractor. What realisitic hope do you have?"

But then launches right into trying to help Franklin save them

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I just did this mission and chose "Deathwish". I thought that might imply that Franklin would die, which would be a shame because he was my favorite character, but I chose it anyway because it made the most sense from a narrative perspective. Franklin doesn't turn his back on his homies, and I felt like he probably would risk death rather than have to turn traitor.

This. The amount of time Franklin spends getting dudes out of trouble, and the way that Lamar and Tanisha keep hitting him about his seeming lack of loyalty and self-serving nature, and just his general attitude -- in the end I didn't see how anyone could say anything other than: man, fuck it. Someone's probably going to die, but at least some amount of those motherfuckers are coming with me.

But then, I found myself absolutely fucking poisoned on Haines and Weston by the end of the game. I wanted Haines dead pretty much after the first mission for him, and Weston's using Merryweather on Michael's family let me know that dude had to die. I didn't harbor anything much against Wei Cheng or Stretch, but they were both pretty much just 'yeah, fuck it, get them too!' sort of bullet points for me. I wasn't sure what would happen with deathwish, but I knew I was tired of playing puppet to both of those pieces of shit, and moved forward through that uncertainty.

But I can see how you would be frustrated with the endings. I'm honestly surprised that all three made it out alive, even after watching the quick look. I thought for sure there was going to be some major character death in Deathwish, but instead, it's pretty much the happy ending instead of the cynical, clinical depression that was GTAIV.

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Weapon kill challenges will always be pretty bland, that's just a fact, but man. SRIV isn't designed to keep you in a vehicle, and at the end of the game had only only 200k feet traveled out of 2.5 million in an alien vehicle.

Some of these just seemed really silly and excessive. I've been going for a solid half an hour in a Void just flying around the island and I'm still only at about 700k feet.

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xxizzypop

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@ll_exile_ll said:

Why are people so quick to celebrate this? The days of buying a 1600 point card for less than $20 are gone, no retailer will sell something that says $20 right on it for less than $20. Also, I have a feeling some regions that were getting much better prices on XBL than on PSN because of the Microsoft point system are going to even out. Using real money may be simpler, but in the long run it will make things more expensive.

This right here. Finding $20 cards for $15 or lower was never really hard. Plus now there is a tax charge associated with purchases now. Thanks Internet.

There's kind of always been a tax though? I mean, they charge you applicable tax on those cards and points purchases too, do they not?

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xxizzypop

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@equitasinvictus: Honestly, I had much better experiences with Bethesda games on console than I have with SR4 on console thus far. I mean, when I started the game, Matt Miller's audio track was missing from the first mission and I had to turn off the console and restart so that I could understand what the hell was going on.

It's been a buggy experience but I finally cleared all the story missions. All I have left now is challenges, to which I just keep working on them until I hard lock and say WHELP, I needed a break from weapon kills anyhow and walk away.