I hear the Move controls are amazing, anyone have any experience with it?
xyzygy's forum posts
" @xyzygy said:What's even crazier is that I was in Grade 8 (she was in grade 9) and to them, the most funny part about the whole rumor was that it was a pencil." This isn't about video games, but there was once a rumour going around about a girl I knew that said she stuck a pencil in her hoo-ha and pulled it out her butt. True story. "Probably true, man. "
Needless to say, I gave a massive facepalm when I heard they were saying this and when I found out they were seriously thinking this happened.
" Was Mass Effect 1 really the better game ? Maybe you liked the story better which is a matter of taste but did you really enjoy the brain dead enemy A.I., the numerous vehicle sections, the elevator rides, and the all around jankiness better then Mass Effect 2 ? "I had a much better time with it than I did ME2. I played through Me1 probably 3 or 4 times, I did every single goddam thing there is to do, collected the best weapons, maxed out my character. And I don't really refer to the AI as brain dead. Insanity was pretty challenging and it's not like the enemies in ME2 were much smarter. The Collectors were such a ridiculously stupid enemy to fight, you cannot deny that all they do is spam attacks and/or rush you. While sometimes the Geth weren't smart either, they were a funner enemy to fight and way less annoying than having a Harbinger leader in every group who would say the SAME THINGS over and over.
The story and universe was way better than anything you'd find in ME2, which thrived on meaningless character side stories. While they were good in and of themself, at the end of the day when some of those characters died and even if they all survived, when the game is over, you really haven't accomplished much at all. You didn't even kill ONE freaking Reaper. OK, maybe a half built one but he doesn't count.
As for the combat, I liked ME1 because it actually felt like an RPG - when I leveled my Pistol skill up one of the many ranks I could noticeable see a difference. The same goes for every other weapon, power and ability - you feel like you're actually developing a character. It's a joke to look at the effect of the ME2 Singularity and the ME1 Singularity, for example. At max skill, you have a Singularity spanning 8 meters in ME1 while if you opt for the "Wide" Singularity of ME2 you get only 3 meters, if you opt for it. Otherwise it's 1.75.
Now that's just one example but this same case applies to every skill in the game. As for the actual aiming, I never understood peoples complaints.
So yeah those are just some off the top of my head reasons why I like ME1 better.
" @xyzygy said:I paid 10 bucks CAD for it. I would glady have paid double that. Given that fact that it's already over half a year old, 20 bucks is a good price. It's a really great game." Alpha Protocol did this with the Recruit and Veteran classes. It was pretty cool. "How much is that game worth, in your opinion?? Even with some of the negative reviews, I still have this need to experience it. What is the highest I should pay for this game? "
I finished it. It was very, very nerve racking. I died on the last bit because i was just so nervous and had to replay a bit of it. But I found that there was a lot of running past enemies. Liked remember when you first enter the Unitologist recruitment centre in the mall and you can blast open the windows to suck enemies out, then children come? If you blast them out the window then directly enter the vents you can skip that whole group of children-necros afterwards. Also, in the area of Gov't sector where there are three levels and at the bottom is the elite brute - you can run by ALL the enemies on the top two floors. It's kind of ridiculous actually, just make sure to use stasis if one gets in your way. That area was actually the hardest in the game for me on Zealot until I figured you can run past them all. Kind of ruins the experience but hey, whatever.
Those are just two examples but there are a lot more.Run when you can. It not only saves time but prevents dumb deaths from happening.
I feel like the games produced for the NGP will ultimately fall into the same type of "meh" category that the PSP games did for me. The PSP just seemed like a portable that tried to be a home console with limited controls. Don't get me wrong, I'm not saying that the PSP didn't have innovative games, I'm just saying that to me the games just seem like inferior "me too" console games.
The DS on the other hand knew it was a portable and it's games fit that meld. Again I'm not saying all PSP games were like this - just to me, from what I've played of the PSP, my reactions were very much along the lines of "I can just play better version of these games or games similar to them on my 360 or PS3".
I also think that there might be a lot of battery life taken away at the expense of the graphics. Having PS3-near graphics on a portable? That is DEFINITELY going to be a massive strain for batteries. My concern isn't really for the length of them, but how fast the actual battery will wear over time. Such horsepower is bound to have a lasting effect.
However, if these concerns are proven false over time, I am guaranteed to buy an NGP when they release the inevitable "slimline" model.