10/10/2011 - The Fall of Reach

Today I decided it would be appropriate to pick up Rogue Warrior from the two missions in I'd reached earlier in the week and play through it. I'm on the hardest difficulty, which seems to consist of fairly stupid AI which hits you incredibly hard and incredibly quickly, meaning that you can only stay out of cover for about a second at most before you need a good five-second rest to get over all those bullet wounds. Hey, Dick's one tough mercenary alright.

In fairness, the game does offer you the option of stealth-killing people while you manage to remain undetected. However, there are a number of problems with this. Firstly, "stealth" appears to have been translated as "stay behind the enemies" as you can run around like a loon and fire your silenced pistol all you like so long as they don't see you. Secondly, the instant kill is achieved by pressing X in close proximity to said enemy - this works whether they are alerted or not, although every so often it won't trigger straight away if the man you're intending to assault is busy in an animation of some kind. The moves themselves are probably so far the most satisfying part of this game (plenty of fulfillment of all your face-and-neck-stabbing desires to be found here, although the "Uh uh uh uh uh" is replaced with a gruff, sweary one-liner generally referencing how communist and/or bad the victim is). However, the game world carries on around you, giving the other guard plenty of time to walk back - or, if he's already arrived, shoot you square in the face while you're engrossed in your dirty work.

Also an issue is that no matter how sneaky you are, missions generally seem to involve you blowing something up (intentionally or otherwise) around the halfway mark, meaning that the second half is entirely an exercise in the passable (but nonetheless frustrating) cover-based shooting. Anyway, the game decided to lock up about another three missions in, so I took this as a sign and put Rogue Warrior to bed for the day.

Instead I decided to finish my solo run of Halo: Reach on Heroic. With the last two missions out of the way, my conclusion is thus: I enjoyed Halo way more playing it on Heroic. My first experience with Reach (and the Halo campaign in general) was playing through in 2-player Co-op on Normal, which involved a lot of running around with Shotguns and Gravity Hammers and very little actual tactics. Playing through tactically and focusing on weapons such as the DMR, Sniper and Magnum Pistol was ultimately far more satisfying, although fighting Hunters occasionally felt a little like a grind.

Also I played some more Horde on Gears 3. But that's what it has been for the last couple of weeks, although still good fun. Plan for tomorrow is to continue with Rogue Warrior, but we'll see how that one pans out.

Ken out.

1 Comments
1 Comments
Posted by Y2Ken

Today I decided it would be appropriate to pick up Rogue Warrior from the two missions in I'd reached earlier in the week and play through it. I'm on the hardest difficulty, which seems to consist of fairly stupid AI which hits you incredibly hard and incredibly quickly, meaning that you can only stay out of cover for about a second at most before you need a good five-second rest to get over all those bullet wounds. Hey, Dick's one tough mercenary alright.

In fairness, the game does offer you the option of stealth-killing people while you manage to remain undetected. However, there are a number of problems with this. Firstly, "stealth" appears to have been translated as "stay behind the enemies" as you can run around like a loon and fire your silenced pistol all you like so long as they don't see you. Secondly, the instant kill is achieved by pressing X in close proximity to said enemy - this works whether they are alerted or not, although every so often it won't trigger straight away if the man you're intending to assault is busy in an animation of some kind. The moves themselves are probably so far the most satisfying part of this game (plenty of fulfillment of all your face-and-neck-stabbing desires to be found here, although the "Uh uh uh uh uh" is replaced with a gruff, sweary one-liner generally referencing how communist and/or bad the victim is). However, the game world carries on around you, giving the other guard plenty of time to walk back - or, if he's already arrived, shoot you square in the face while you're engrossed in your dirty work.

Also an issue is that no matter how sneaky you are, missions generally seem to involve you blowing something up (intentionally or otherwise) around the halfway mark, meaning that the second half is entirely an exercise in the passable (but nonetheless frustrating) cover-based shooting. Anyway, the game decided to lock up about another three missions in, so I took this as a sign and put Rogue Warrior to bed for the day.

Instead I decided to finish my solo run of Halo: Reach on Heroic. With the last two missions out of the way, my conclusion is thus: I enjoyed Halo way more playing it on Heroic. My first experience with Reach (and the Halo campaign in general) was playing through in 2-player Co-op on Normal, which involved a lot of running around with Shotguns and Gravity Hammers and very little actual tactics. Playing through tactically and focusing on weapons such as the DMR, Sniper and Magnum Pistol was ultimately far more satisfying, although fighting Hunters occasionally felt a little like a grind.

Also I played some more Horde on Gears 3. But that's what it has been for the last couple of weeks, although still good fun. Plan for tomorrow is to continue with Rogue Warrior, but we'll see how that one pans out.

Ken out.