Y2Ken's comments

Edited by Y2Ken

Bayonetta 2: It's kind of amazing.

I always enjoy these just for all the odd soundbytes (especially that trademark Sony noise at the end), but Jeff's luxury radio voice is a delightful bonus.

Posted by Y2Ken

This game looks super rad, don't have an Xbox I'll definitely check it out on another platform.

@havochq Congrats man! Both on being involved in making such a charming, fun game and on seeing your work featured in a GBeast quicklook. I can only imagine how cool that feels.

Posted by Y2Ken

Huh, I do like Pokémon. Maybe I should get this if they'll be included in it.

Posted by Y2Ken

Oh boy, if Dan wasn't super into the first game and thinks this is that good... I'm really looking forward to it. The first Bayonetta for me might be the strongest game in its genre to date. And honestly for the type of story it tells, the over-the-top ridiculousness works perfectly.

On another note: Dan's reviews really read in his voice, and they definitely come across as a Dan Ryckert product. I do love when a reviewer can convey their natural tone in writing. Good stuff.

Posted by Y2Ken

That blend of custom character design and opening cutscene is so uncannily "Trevor Phillips starts an NBA career" and it's simultaneously hilarious and terrifying.

Edited by Y2Ken

"Spunky dragon with deadly legs" sums up a lot of my favourite things about Chie Satonaka.

Also, this game's auto combo system appears to be very appropriate for Jason "A-striker". Great to have you around for fighting game QLs, duder, it's nice to have someone around other than just Jeff with a decent knowledge of modern fighting games.

Edited by Y2Ken

Y'know, Brad did a pretty decent job of playing this. He made fairly sensible decisions and didn't completely lose his head the whole time. But yet watching other people play stealthy games always baffles me. Why would you sneak past a guy only to then immediately stand up in the corridor?

In fact why would you stand up at all in this game other than if you were forced to run? There doesn't seem to be any benefit to it (which is perhaps a flaw in the game design, but that's an argument for another day). Why would you not keep the motion sensor out all the time when sneaking about, even if you weren't focusing on it?

I guess it's a little similar in parts to watching Metal Gear Scanlon - sometimes it felt as though Drew would accomplish something well, only to stand in the middle of a corridor and assume he was safe only to have an enemy round the corner while his attention was elsewhere. And yet he'd intentionally wait in a soldier's path just to rely on the cardboard box, despite it being unreliable.

I still enjoy watching these, but it never fails to baffle me how people employ the utmost caution one moment only to throw it out of the window the next.

Edited by Y2Ken

That screenshot is perfect. More tabletop, board game, and P&P RPG nonsense please!

I played a bunch of Shadow Hunters in University, and I'd highly recommend that if you enjoy this game. It has a similar good-vs-evil feel with hidden allies, but is more of a traditional board game with dice and pieces that move around. It functions as a more complex variant to Avalon's simplicity, but it retains that incredible feeling when you uncover someone's identity.

In addition, it has some other interesting mechanics such as being able to reveal your character at any point, which allows you to take more powerful actions at the cost of your enemies all instantly knowing who you are. There are also neutral players who have their own win conditions, such as one who wins if he is the first player killed. It's a great time and I cannot recommend it enough if you're looking for something that blends Avalon's deception with more RPG-esque board game mechanics.

Posted by Y2Ken

This and more Giant Bomb unplugged coming so close together... Giant Bomb is in such an incredible place right now, and I'm indescribably excited about where things will go from here on out. Thanks all!

Posted by Y2Ken

That horse design is fantastic. Really like the look of the hypnotize animation too, seems like they've updated it nicely from MK9. I kinda like Quan Chi, I'm still unsure on how I feel about his character's role but he has a strong personality and I enjoy his fighting style.