Demo Derby: PlayStation Underground: Volume 3 Issue 3
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This odd Wii U collaboration plays like a guided tour of The Legend of Zelda’s most iconic locations and characters. The price of admission? Playing a bunch of Dynasty Warriors.
Destiny is a beautiful but hollow experience with most of the pieces you'd expect from a great multiplayer shooter. It just can't find a way to fit them all together.
Whatever steps forward NHL 15 has taken in visual presentation hardly make up for the alarming gutting of many of the series' best features.
Team GBeast quick looks are amazing. Vinny and Alex are a phenomenal duo.
@00: Thank you for that phenomenal video. The part with the ice cubes is golden.
A solid review. I'm definitely interested to see where they take it in the upcoming additional content. I find it odd how many people seemed especially disappointed, because for everything they said I never saw anything that convinced me it would be more than a "go here and kill a bunch of dudes, then activate an object or kill a really tough enemy" experience. And it's definitely filled that hole pretty well for me. The story does certainly feel a bit lacklustre given the talent they brought in to work on it, but I'm enjoying the moment-to-moment action enough to keep at it so far.
It's here! Hurrah! Are you guys recording these one episode at a time? Maybe that's all the Metal Gear one man can handle at a time, but it definitely feels sometimes like the breaks between sessions aren't helping Drew deal with the already-awkward control scheme. He's making the best of it though!
Also, Sniper Wolf is not a great sniper fight in comparison to what comes later in the series. I truly hope you guys do make it there, because comparing what comes later to here in terms of gameplay will be very interesting.
EDIT: Actually seeing MGS2 will be interesting - because the freedom it gives you to do stuff like holding up guards is really useful and way more controllable than this game, but the controls you need to do so are still overly complex so learning how to do it may take a little practice.
I'm thinking aiming in first person for the hold-up, then switching to third but keeping your weapon up so you can run in front of them, then switching back to first so you can aim at them to make them drop stuff.
If we're talking about racing games with combat, then Death Rally is absolutely the best option going in my book. The recent remake is a pretty solid version, but the original is the way to go if you can get your hands on it. Also if you just want to smash some cars up then play Next Car Game (especially the 2.0 version in that crazy test lab world).
The new hero is two goblins? That's 100% more heads. Now, I don't even play dota, but I would be happy if I hear you need to buy two hats for this hero, and that you can buy two different ones if you want.
In fact it's three goblins! The third one is in the barrel on the big fella's back. That's why there was an "extra" one in the re-skin (Brad apparently didn't do his Dota research).
Another incredible episode. Drew seems to finally be getting a handle on the controls, although I think perhaps the gaps between sessions might not be doing him any favours in that respect because he's still having some issues here and there. One quick tip I'd throw out is to remember that bosses usually flash for a second after being hit and they can't be hurt during that time - quite a few bullets were wasted where Drew held the trigger down long after Mantis had been hit.
Other than that it's all going in a pretty great direction - keep plugging away, Drew! Your determination to not simply blame the (admittedly outdated) mechanics is admirable. At the time this game felt easy to control, but trying to go back after modern offerings it feels baffling - the MGS1 sequence in MGS4 [MG minor spoiler] is a real testament to that. Oh, and thanks Dan for ensuring we got a little Castlevania love in there.
I'm way into The Sims. This game actually fits me just fine so far, because I don't really play the Sims the way most people do (I tend to treat it as a single-player RPG rather than as an actual 'simulation' game per se). I could see why for some of those people a few of the changes might get in the way but they haven't really affected me too much (aside from wishing I could just use character sliders still). The house design in particular feels way more flexible with the ability to copy and move rooms or drag out walls with minimal trouble.
Still totally into watching these guys not be able to deal with The Sims any more though.
That PlayStation opening noise fires off the pleasure centres in my brain.
Demo Derby, go!
This looks genuinely interesting. It feels like every year one of the most common comments is, 'they need to get dudes mocapping more stuff because their animations have been the same for ages'. And if that mocap work is being done by wrestlers as technically proficient as Cesaro, that's even better.
Plus this game looks great visually, it really does. And some neat animation touches too. Don't forget that this is the first proper year under the new team, so it'll be really interesting to see what 2K have brought to the table. I enjoyed last year's offering but I'm ready for some updated wrasslin' business.
I am all about Crash Bash. Great game.
Use your keyboard!
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