Complete my Gouki Challenge(s)!

Alright, here's a few combos for you Gouki/Akuma players to figure out.

And just for fun, i'm gonna name my combos to lame names.

Before we start, I will say that I have CONFIRMED all of the listed ones as WORKING!


Quadruple Hadou:  Gou Zankuu (Air) -> EX Gou Zankuu (Air) -> Gou Hadou

- 4 Hits

Raindrops: EX Gou Zankuu (Air) -> EX Gou Zankuu (Air) -> EX Gou Zankuu (Air) -> EX Gou Zankuu (Air)

- 7-8 Hits

Good luck, let me know if you've completed them.

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Street Fighter IV: Ryu Combos

Ideas for combos to Ryu.

NOTE: This is just a remainder to myself.

Legend:


C = Crouching.
/ = Or.
? = Unsure.

C-T = Cornertrap.

FADC = Cancel a Special/EX move into a Focus Attack Dash Cancel.

Just Hit = Barely hit the opponent. (Shoryuken (HP) 1 hit.)

Late Hit = Wait for it, you want as many hits as possible, so get the opponent near and close to you. (Shoryuken (HP) 3 hits.)

Just Command = Start the command in air while on one side of the opponent and finish the command when on the other side.
(Just Command example: Shoryuken = (From left side to right) F (To the left of opponent, while in the air), "D, DB" (To the right of opponent, still airborne/landing), P

Quick Command (Quick) = Instantly execute....

Shinkuu Tatsumaki = EX version of Tatsumaki Senpuu Kyaku.

Shakunetsu Hadouken = EX version of Hadouken.

Fast Recovery = Fast recover from hitting an airborne opponent, gives you time to execute yet another attack.
(Fast Recovery example: Shoryuken -> Shoryuken = Hit an airborne opponent with a LP Shoryuken, Fast Recover, then do yet another Shoryuken.)

Reset = Resets the opponents juggle parameter.

-

Things I need to try!

1: (Right next to a C-T'd opponent.) Jump (Up/Up Forward) -> Shinkuu Tatsumaki  (Hit the chest/throat of the opponent, has to be deadly accurate.) -> Shoryuken (LP) (Just Hit) (Fast Recovery) -> C.MP (Reset) -> (Just Hit) Shinkuu Hadouken.

2: Hadouken -> Shinkuu Hadouken -> Metsu Hadouken.

3: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Metsu Hadouken.

4: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Tatsumaki Senpuu Kyaku.

5: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Shoryuken.

6: (To C-T'd opponent.) Forward+HP -> C.LK -> Shakunetsu Hadouken -> Metsu Hadouken.

7: (To C-T'd opponent.) Shakunetsu Hadouken -> FADC -> Shinkuu Tatsumaki -> Metsu Hadouken.

8: Forward+HP -> Shoryuken -> FADC -> Shinkuu Tatsumaki -> Shoryuken (Just Command(?)).

9: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> Shakunetsu Hadouken -> Quick: Metsu Hadouken.

10: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.MK -> Shakunetsu Hadouken (If enough energy.) -> Quick: Metsu Hadouken.

11: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK (Opponent now Stunned.) -> Shoryuken -> FADC -> Forward+MP -> Forward+MP -> Forward+MP -> C.MP -> Shoryuken -> FADC -> Forward+MP -> Forward+MP -> Forward+MP -> Shakunetsu Hadouken (If enough energy.) -> Quick: Metsu Hadouken.

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Street Fighter IV: Ken Combos

This basically is a place where I will add my ideas to Ken Masters' combos. I have never tried Street Fighter IV but I sure as hell will, and these are the things I want to find out about it, and Ken specifically. ^.^

NOTE: This is just a remainder to myself.

Legend:


C = Crouching.
/ = Or.
? = Unsure.

C-T = Cornertrap.

FADC = Cancel Special/EX move into a Focus Attack Dash Cancel.

Just Hit = Barely hit the opponent. (Shoryuken (HP) 1 hit.)

Late Hit = Wait for it, you want as many hits as possible, so get the opponent near and close to you. (Shoryuken (HP) 3 hits.)

Just Command = Start the command in air while on one side of the opponent and finish the command when on the other side.
(Just Command example: Shoryuken = (From left side to right) F (To the left of opponent, while in the air), "D, DB" (To the right of opponent, still airborne/landing), P

Quick Command (Quick) = Instantly execute....

Fast Recovery = Fast recover from hitting an airborne opponent, gives you time to execute yet another attack.
(Fast Recovery example: Shoryuken -> Shoryuken = Hit an airborne opponent with a LP Shoryuken, Fast Recover, then do yet another Shoryuken.)

Short = Short version of Shinryuken vs airborne opponents.

Reset = Resets the opponents juggle parameter.



Things I need to try!

1: Find a way to Kara Shoryuken.

2: Shoryu-Reppa -> Shinryuken. (C-T)

3: Shoryu-Reppa ~(Just Hit) (Just Hit vs airborne opponent.) -> Shoryuken (LP) -> Shoryuken (MP/HP) -> Shinryuken. (C-T)

4: Shoryuken (Any) -> FADC -> Shoryuken (Any) -> FADC -> Shoryuken (HP) (Late Hit) -> Shinryuken.

5: Jump (Up-Forward) EX Kuuchu Tatsumaki Senpuu Kyaku (In air to airborne opponent.) -> Land -> Quick & (Late Hit): Shoryuken (Any) -> FADC -> Jump (Up/Up-Forward) -> Quick: EX Kuuchu Tatsumaki Senpuu Kyaku -> (Just Command ~(?)) Shoryuken (LP) (Just Hit) -> Shinryuken (Short) (Quick) (Just Hit) - > Shoryuken
(HP) (Just Command) (?).

Reference: 02:19 & 03:25 = Shinryuken (Short)
  


6: Throw -> Shoryu-Reppa/Shinryuken.


7: Jump (Up-Forward, over opponent.) -> Jumping Roundhouse (Late Hit) (To back of opponent.) -> Quick: Tatsumaki Senpuu Kyaku (HK/EX) (Opponent now C-T'd and facing back.  (?)) -> C.MK/C.LK/C.MP/C.LP (?) -> Shoryuken (MP/HP) -> FADC -> Quick: Shoryuken (LP) (Just Hit) (Fast Recovery) -> Jump (Up) -> Quick: EX Kuuchu Tatsumaki Senpuu Kyaku -> Land -> Shoryuken (MP/HP) (Late Hit) (Just Command) -> Shinryuken.

8: Shoryuken -> FADC -> Quick: Shinryuken (Short) -> Quick: Shoryuken (LP) (Just Command) -> Shoryuken (LP/MP/HP) (Late Hit) (?) -> Shoryu-Reppa (?). (C-T)

9: Shinryuken (Short) -> Shoryuken (LP) (Just Command) (Quick) -> Shoryuken (MP/HP) (Late Hit) -> Shoryu-Reppa. (C-T)

10: EX Shoryuken -> FADC -> Quick: Dash
(Now on the other side of the opponent.) -> C.MP/C.LP (Reset (?)) -> EX Tatsumaki Senpuu Kyaku (Air hits.) -> Land -> Quick: Shinryuken.

11: MP, HP, Shoryuken -> FADC -> Quick: Dash (Now on the other side of the opponent.) -> MP, HP, Shoryuken -> FADC -> Quick: Dash (Now on the other side of the opponent.) -> MP, HP, Shoryuken (HP) -> Shinryuken. (Resets unknown. I suppose MP resets, not sure though.)




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Online Speeding?! - Fibreoptic Cables, Online Gamers Dream!

I was talking about this in the Street Fighter IV section and decided that it could do good to do a little blog about this. Being my first blog EVER, I hope you will enjoy reading it. Feel free to comment below. ^^

So, the main reason about why some online games sadly fail, like Soul Calibur IV, is because of the internet connection. What we all DON'T have right now, counting out Sigbritt Löthberg.. who's the only person in the world who actually has it, is fibreoptic cables instead of copper. so what's the difference? Well, it is about 40 MILLION kb/sec. So to say, the new technique is allowing Mrs Löthberg to download stuff from the internet at an unbelievable speed, clocked at 40 GIGABYTE/sec. "However the main secret is that  behind Sigbritt's ultra-fast connection is a new modulation technique which allows data to be transferred directly between two routers up to 2,000 kilometres apart, with no intermediary transponders." - Also, "
according to Karlstad Stadsnät the distance is, in theory, unlimited - there is no data loss as long as the fibre is in place."
 - So, no data loss, no lag. No lag, enjoyable online gameplay. Enjoyable gameplay, happy persons. No teams complain about that they played bad due to laggy servers.
 Esports (Electronic Sports) would have a bright future
 and I would see it as being the start of something amazing.

With this being said, I really hope that we will all see fibreoptic cables in our homes soon enough so that every avid online gamer who sometimes would want to play Soul Calibur IV or anything else like that without having to lag out, actually CAN play without feeling any sort of lag at all. Right now, it just isn't possible, not worldwide, however, I have no doubt that once it has been done, when the cables are down, we will spend a sh*tload of time on beating the cr*p out of eachother and just have a jolly good time.

- Link to the article about Sigbritt Löthberg, in English!

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