Street Fighter IV: Ryu Combos

Ideas for combos to Ryu.

NOTE: This is just a remainder to myself.

Legend:


C = Crouching.
/ = Or.
? = Unsure.

C-T = Cornertrap.

FADC = Cancel a Special/EX move into a Focus Attack Dash Cancel.

Just Hit = Barely hit the opponent. (Shoryuken (HP) 1 hit.)

Late Hit = Wait for it, you want as many hits as possible, so get the opponent near and close to you. (Shoryuken (HP) 3 hits.)

Just Command = Start the command in air while on one side of the opponent and finish the command when on the other side.
(Just Command example: Shoryuken = (From left side to right) F (To the left of opponent, while in the air), "D, DB" (To the right of opponent, still airborne/landing), P

Quick Command (Quick) = Instantly execute....

Shinkuu Tatsumaki = EX version of Tatsumaki Senpuu Kyaku.

Shakunetsu Hadouken = EX version of Hadouken.

Fast Recovery = Fast recover from hitting an airborne opponent, gives you time to execute yet another attack.
(Fast Recovery example: Shoryuken -> Shoryuken = Hit an airborne opponent with a LP Shoryuken, Fast Recover, then do yet another Shoryuken.)

Reset = Resets the opponents juggle parameter.

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Things I need to try!

1: (Right next to a C-T'd opponent.) Jump (Up/Up Forward) -> Shinkuu Tatsumaki  (Hit the chest/throat of the opponent, has to be deadly accurate.) -> Shoryuken (LP) (Just Hit) (Fast Recovery) -> C.MP (Reset) -> (Just Hit) Shinkuu Hadouken.

2: Hadouken -> Shinkuu Hadouken -> Metsu Hadouken.

3: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Metsu Hadouken.

4: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Tatsumaki Senpuu Kyaku.

5: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Shoryuken.

6: (To C-T'd opponent.) Forward+HP -> C.LK -> Shakunetsu Hadouken -> Metsu Hadouken.

7: (To C-T'd opponent.) Shakunetsu Hadouken -> FADC -> Shinkuu Tatsumaki -> Metsu Hadouken.

8: Forward+HP -> Shoryuken -> FADC -> Shinkuu Tatsumaki -> Shoryuken (Just Command(?)).

9: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> Shakunetsu Hadouken -> Quick: Metsu Hadouken.

10: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.MK -> Shakunetsu Hadouken (If enough energy.) -> Quick: Metsu Hadouken.

11: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK (Opponent now Stunned.) -> Shoryuken -> FADC -> Forward+MP -> Forward+MP -> Forward+MP -> C.MP -> Shoryuken -> FADC -> Forward+MP -> Forward+MP -> Forward+MP -> Shakunetsu Hadouken (If enough energy.) -> Quick: Metsu Hadouken.

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Posted by Yagami

Ideas for combos to Ryu.

NOTE: This is just a remainder to myself.

Legend:


C = Crouching.
/ = Or.
? = Unsure.

C-T = Cornertrap.

FADC = Cancel a Special/EX move into a Focus Attack Dash Cancel.

Just Hit = Barely hit the opponent. (Shoryuken (HP) 1 hit.)

Late Hit = Wait for it, you want as many hits as possible, so get the opponent near and close to you. (Shoryuken (HP) 3 hits.)

Just Command = Start the command in air while on one side of the opponent and finish the command when on the other side.
(Just Command example: Shoryuken = (From left side to right) F (To the left of opponent, while in the air), "D, DB" (To the right of opponent, still airborne/landing), P

Quick Command (Quick) = Instantly execute....

Shinkuu Tatsumaki = EX version of Tatsumaki Senpuu Kyaku.

Shakunetsu Hadouken = EX version of Hadouken.

Fast Recovery = Fast recover from hitting an airborne opponent, gives you time to execute yet another attack.
(Fast Recovery example: Shoryuken -> Shoryuken = Hit an airborne opponent with a LP Shoryuken, Fast Recover, then do yet another Shoryuken.)

Reset = Resets the opponents juggle parameter.

-

Things I need to try!

1: (Right next to a C-T'd opponent.) Jump (Up/Up Forward) -> Shinkuu Tatsumaki  (Hit the chest/throat of the opponent, has to be deadly accurate.) -> Shoryuken (LP) (Just Hit) (Fast Recovery) -> C.MP (Reset) -> (Just Hit) Shinkuu Hadouken.

2: Hadouken -> Shinkuu Hadouken -> Metsu Hadouken.

3: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Metsu Hadouken.

4: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Tatsumaki Senpuu Kyaku.

5: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Shoryuken.

6: (To C-T'd opponent.) Forward+HP -> C.LK -> Shakunetsu Hadouken -> Metsu Hadouken.

7: (To C-T'd opponent.) Shakunetsu Hadouken -> FADC -> Shinkuu Tatsumaki -> Metsu Hadouken.

8: Forward+HP -> Shoryuken -> FADC -> Shinkuu Tatsumaki -> Shoryuken (Just Command(?)).

9: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> Shakunetsu Hadouken -> Quick: Metsu Hadouken.

10: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.MK -> Shakunetsu Hadouken (If enough energy.) -> Quick: Metsu Hadouken.

11: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK (Opponent now Stunned.) -> Shoryuken -> FADC -> Forward+MP -> Forward+MP -> Forward+MP -> C.MP -> Shoryuken -> FADC -> Forward+MP -> Forward+MP -> Forward+MP -> Shakunetsu Hadouken (If enough energy.) -> Quick: Metsu Hadouken.