I've never played a coop game that personally led to an immersive experience. As soon as you introduce another person into a world full of NPCs, that in Bethesda's usual case are not even convincing on their own, the glass shatters for me. Despite the Elder Scrolls' history of robot NPCs it's still a better experience to be surrounded by them than having another person sticking out like a sore thumb as the two of you walk around the world like you're visiting a wax museum.
Does only one person take the quest? Only one person becomes the head of the Mages Guild? Skyrim has 60000 lines of recorded dialogue, do they need to pick through them and record twice where the number of players being addressed is spoken? And Mods, another huge part of the game, are a headache to manage for one person, but two people with exactly modified games would be worse.
There was a coop mod for Morrowind, albeit a very primitive one, and the person I played with immediately started stealing every piece of clutter that wasn't nailed down to sell off. I would imagine an MMO being a world of barren houses with dead NPCs everywhere. As soon as you change those mechanics to fix it, which I think Bethesda would be capable of doing with a lot of time, it's not Elder Scrolls.
To everyone who says 'coop would be sweet' I'm not arguing against that, but you need to consider the logistics of it. If people keep clamoring for it as they've done in the past, and continue to do so as TES gets more popular, Todd Howard might change his mind on the matter and we'll have a gimped unimmerisve coop game in 15 years.
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