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yoctoyotta

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yoctoyotta

620

Forum Posts

254

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75

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#1  Edited By yoctoyotta
@Jay444111

@Nasos100 said:

what?
Basically, if M-theory ever proves to be true, you were a hero in an infinite amount of universes, you are also incredibly evil in an infinite amount of universes as well. That is the creepy thing about this. You would have to accept that you are, in another world, ULTRA evil and in another one ULTRA good. That is the gist of it. The moral implecations of such a discovering would tear the world apart in sheer WTFOMG when realizing this.
Hey now, don't fret, for every universe where a permutation of you exists, there's a further infinite number of other universes where you don't. So really, it's not that crazy in the grand scheme of M Theory, we're all still relatively insignificant.
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yoctoyotta

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#2  Edited By yoctoyotta
@Massif said:
@CL60 said:
@Massif said:
New map is UUUUUUUUUUP!

 http://sweenbot.vacau.com/gbserver.htmlAs you can see, someone decided to walk in a straight line west, thus doubling the size of the map.
How do you make a map like that? I'm remaking Hyrule, and I wanna see what it looks like in that kind of map.
I used cartograph g in isometric mode to create the huge image. Then I shrink the image by 50% several times until the last image is less than 256px in both width and height and save each image in a separate file. Then I use google tile cutter to create the tiles from each zoom level. I'm still working on making the process simpler. There are programs that do all of the google maps stuff on their own like c10t and pigmap, but I just don't like the way they look.
Wow, I had no idea it was that involved. You're a gentleman and a scholar sir, I really can't tell you enough how much I love looking at the map.
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yoctoyotta

620

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#3  Edited By yoctoyotta

After smoking some unaltered leaves a few times and not thinking much of it, I tried a 30x extract once and have no intention of doing it again, and don't get me wrong, I've historically been a big fan of hallucinogens. It's the most intense thing I've ever experienced, to say the least.

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yoctoyotta

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#4  Edited By yoctoyotta

She talks for like 15 seconds at the beginning and end of each room. Call me crazy but I'd say it's even worth listening to.

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yoctoyotta

620

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254

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Reviews: 1

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#5  Edited By yoctoyotta

The people shilling the 2.2 million CC database are supposedly saying the data comes with CVV2s as well, something that was never collected by Sony. Not that people shouldn't continue to be on alert for fraud, but I call BS on this claim that these cards are from PSN users. It's just brilliant dishonest marketing tactics coming out of a community of thieves targeted at idiots eager to spend money buying card numbers from a very high profile breach.

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yoctoyotta

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#6  Edited By yoctoyotta
@Shademonger @FunExplosions

Do what's popular, but I vote to turn off mobs permanently.  Minecraft's combat mechanics are abysmal and locking myself up for 50% of my playtime to avoid it sucks. I've spent more time on the server than I care to admit because it's a sandbox where I can build in peace and admire other people's creations. If I can only reasonably go outside every other 10 minutes, the game is broken as far as I'm concerned.
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yoctoyotta

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#7  Edited By yoctoyotta

Of these three, I'd say

1. SMW - The byzantine level exits and secret areas were brilliant game design, by far the most challenging and rewarding of the three games to 100%
2. SM64 - I've been playing this with my girlfriend's five year old son the last few weeks on VC and immediately remembered how mind-blowing the game was to me when it first came out. The Water Theme is still one of my favorite game tunes ever, I could whistle that tune for days straight and never get sick of it.
3. SM3 -  Awesome game, but aren't all Mario games? I even kinda loved Sunshine for its cohesive atmosphere and the first hints of the obstacle-course oriented levels.

That said, I think the Galaxy games are brilliant, and currently top my personal list.

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yoctoyotta

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#8  Edited By yoctoyotta

Signatures? That's the worst idea I've ever heard. No offense.

Edit: Yes, worst than all atrocities against humanity since the dawn of time combined. That's really bad.

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yoctoyotta

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#9  Edited By yoctoyotta

I'm too lazy to source, but a lot of developers, and I believe even Sony themselves have stated the NGP is not as powerful as the PS3, not by a long shot. The NGP has a sophisticated enough GPU that PS3 games can be ported with most-if-not-all of the shaders and lighting effects intact, but the system cannot push nearly the same number of polygons or render the same quality of textures. PS3 games will be ported by reducing the complexity by several factors, something I think is just fine for a handheld system that's lower resolution, as others have pointed out here.

Also, for those comparing the NGP to other handhelds, particularly the iOS platform and Android, Sony has quite an advantage, as developers are able to write their code to the metal and take 100% advantage of the hardware, whereas iOS and Android requires developers to work within an abstracted framework that sits on top of the OS. Even once phone and tablet hardware reaches the same specs as the NGP in a year or two, the games still can't look nearly as potentially good as an NGP game can.

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yoctoyotta

620

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#10  Edited By yoctoyotta

just joined and added my library, cool site.