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YoshiKart64

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YoshiKart64

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#1  Edited By YoshiKart64

The trailer itself was perfect. Why bother extending that when the concept has already been done properly; just because a piece of media is 2-3 minutes doesn't mean it can't stand by itself.

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YoshiKart64

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#2  Edited By YoshiKart64
Electronic Arts is developing a new Dead Space game. No surprise there, but it doesn’t take place on a spaceship. Dead Space 3 is set on Tau Volantis, an icy planet where Isaac Clarke has to wade through white-out blizzard conditions.
Early in Dead Space 3, Isaac crash lands on the planet. He believes he may be the only survivor and makes his way to an abandoned waystation, which he uses for shelter from the snowstorm. There he finds a survivor who is severely injured. Isaac speaks to the near dead comrade who reveals there are other survivors that trekked off to another facility. One of them is Ellie, a key character from the original Dead Space game. Isaac grabs a snowsuit and heads into the blizzard.
Later in the game, Isaac reunites with Ellie and a new character named Jennifer. The trio scale a mountain, but Jennifer is reluctant to do so. She’s a tech type excited over finding a codex and plans to reverse engineer research by a group called Rosetta to gain access to it. As they climb up the mountain, they hear a howl from below, but cannot spot what kind of creature made the sound.
The enemies in Dead Space 3 are being referred to as "the hive mind."

http://www.siliconera.com/2011/09/26/dead-space-3-takes-place-on-a-frozen-planet-first-details-inside/

Wow if that's true I'm back on board after my lackluster experience with Dead Space 2. I'm glad they're eager to keep the series fresh and dynamic.

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YoshiKart64

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#3  Edited By YoshiKart64

I'll be away from my PS3 for the next couple of months and, like most of this year, will be reliant on whatever's around to play videogames. Considering I know there'll be 360's around I though it would be a perfect opportunity to finally play through the Gears series properly, possibly investing a bit of time in Halo as well.

In keeping with my desire to do more writing, I thought it would be nice to post some thoughts and reviews from the perspective of someone who has never played these games before. A new reaction, yet from somebody who does actually understand what videogames are about.

While that might be cool, it got me into wondering not only if those reviews are still relevant, but if they're even fair to the developer to create*. You see a lot of reviews going up covering re-releases from games spanning the NES era to the HD remakes from the PS2 but you rarely see critics re-assessing titles from 2-3 years ago. Is there an ethical issue where earlier games, no matter their impact at the time or the other games they've influenced, will compare poorly though no fault of their own? A review is always a product of it's time but I wonder how soon gamers should be allowed to go back and critically re-assess what a game is and where it stands in the field.

It would be interesting to have some thoughts on this. Is it ok, especially in the internet age, to be constantly revisionist? Or should opinions be allowed to stand for a certain amount of time before we go back and challenge them?

*Note: I don't actually think my reviews will in any way impact the developer. This is just a theoretical line of thinking.

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YoshiKart64

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#4  Edited By YoshiKart64

@leslij55 said:

@nohthink: Nobody wants to play Peace Walker on HD.

I do. I'm pretty certain many other would as well, it was a well-received game that was only available on a portable. I for one jump at the chance to play that game in HD.

Actually with the PSP basically being a no-go zone for me, I'm happy at the chance to play any of the decent titles from it's library. Peace Walker and God of War have already come over, just waiting on Kingdom Hearts now.

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YoshiKart64

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#5  Edited By YoshiKart64

Real HD remakes are pretty awesome. I picked up the Sly Collection because I'd never played the game before and it looks fantastic; similar care has gone into the PSP God of War Collection. Real effort has been put into upgrading the visuals on those titles and, for a budget release, you could do far worse. As mentioned above ICO/Shadow of the Colossus actually do play smoother and there's gameplay benefit to the new versions, not to mention it's sometimes hard to even pick up those titles on PS2.

Upscaled games like Resident Evil 4 HD are a little cheap since there probably wasn't a whole lot of work put into them. But if you want to play that game and you want it to look decent on your HD TV, it's pretty cool to have it available. For a few people out there it's going to be worth buying again, either for convenience or because they don't have an original copy anymore.

I'd much rather developers push out HD remakes as opposed to shovelware. At least the former does have an audience.

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YoshiKart64

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#6  Edited By YoshiKart64

You could literally spend all day on Giantbomb just messing around.

I set up my account for two main reasons; to mess around with some of the quests when I'm bored, and to write a few reviews and see how that turned out. A mix of wanting to do nothing but do some constructive and ordered writing at the same time. An odd juxtaposition and yet one that this site allowed.

What I soon discovered was that the quests were far more diverse than I imagined, giving me rewards for nearly every action. Just like achievements it hints and prods you to check out new areas of the site, or take a look at those other wiki pages to try and solve that clue. On top of that there's trivia and lists (who doesn't love lists?) on offer in-case you burn out on the quests, each offering their own kind of 'game'. Then when your done with that there's a new video or review up.

Essentially Giantbomb translates the ethos behind a good videogame into it's site. Just when your about to leave something pops up giving you the 'just another 5 minutes' feeling, keeping you engaged. In theory it seems to derive from a simple concept; 'gamers enjoy interacting with their entertainment, let's build a site around that', but it's quite remarkable how alone Giantbomb is in doing this successfully. Other gaming websites have tried to appear more inclusive to their communities but none have managed to make the experience feel as engaging and, most importantly, fun.

Everything a user does on Giantbomb feels like it's a part of the site as a whole. There is no sectioned off area that feels disconnected from the larger body, making everything a user does feel relevant. You read the phrase 'by gamers, for gamers' a lot. Here I feel like that's actually been implemented in a way that actually means something.

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YoshiKart64

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#7  Edited By YoshiKart64

Surely if anyone is interested in looking for an OST release, they'll look at the page for the game itself. That's where I would think the information should go anyway.

It's much too difficult to list games that have had soundtracks released; how do you clarify ones that have been released years later as part of collections? What about digital releases? It just doesn't seem like a list would benefit the user at all.

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YoshiKart64

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#8  Edited By YoshiKart64

@Mystyr_E said:

wow it's weird the turnaround on LA Noire. Remember everyone was praising it to death when it came out and now it's like "yeah that game was kind of crap, wasn't it?"

A lot of what is in LA Noire is pretty spectacular, it's just poorly paced and laid out. What's even more interesting is that, for the most part, each case stands up pretty well on its own. I'd have to assume it's the haphazard way that game was made that led to it's odd organisation.

My biggest disappointment of the year - Dead Space 2. It just doesn't bring anything new to the table, atmosphere wise or location wise and it falters in comparison to the original as a result. The first thing I ask of a sequel is "Does this game have more to say?". Dead Space 2 doesn't.

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YoshiKart64

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#9  Edited By YoshiKart64

Thanks for the welcome(s) and thanks for the FAQ link. I was wondering what all the colored names were about.

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YoshiKart64

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#10  Edited By YoshiKart64

Videogames have a lot of Space Marines. This is a fact. I'm fairly sure that ever since the film Aliens there has been an unquenchable need to play as a Space Marine and do all the awesome things regular marines do, but in space.

My question? Is it time there was a fighting game dedicated solely to bringing all these Space Marines together, so we can finally figure out which of these guys is the best at what they do. I'm fed up with all these different groups popping up, muddying the space marine waters.

Who is the best Space Marine?

PS. I'm British and therefore feel a sense of oneness with Space Marines. Because all good Space Marines are British, it's just how it is.

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