After finishing SR3, then SR2 and now SR3's story DLCs, I have to revise some of my points.
- SR2's controls are not HUGELY inferior to SR3. Only big downside is the fine-aim keybinding, which they improved in SR3. Reconfiguring it to right-mouse-button sadly screws up weapon controls in a helicoptor.
- SR2 is pretty funny too and I must have had a bad day to react THAT strongly to the cruel scenes.
Also I just got a face-slap from SR3 when I found out that you cannot replay missions. Not without replaying all before too.
Then there is that invulnerability, no-reload and infinite-ammunition thing at Level 50 in SR3. For playing the DLCs I "cheated away" a whole list of upgrades, that had trivialized gameplay, such has invulnerability, not being ragdolled by explosions, infinite ammo with all weapons and "no-reloading", all of which basically removed tactics from the gameplay step-by-step.
Also while I DID like the upgrade system, the later upgrades were way too strong, while the early ones were too weak. Even if you exclude the "invicibility" upgrade.
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