YukoAsho's comments

Edited by YukoAsho

I'm not going to lie, this trend of Nintendo letting 3rd parties make games in their series' is troubling.

Now hear me out!

Obviously, these are going to be great games, and I already have Hyrule Warriors on preorder. However, it's worrying that 3rd parties have so little faith in the system that they won't even look at it unless they have access to Nintendo mascots. It plays into the narrative that people who game on Nintendo systems aren't interested in anything else, and in the end, it's going to limit what can be brought onto the system. Yeah, you can make a Zelda Musou and Pokemon Tekken, maybe even a Mario Tomb Raider or something, but you can't exactly do Nintendofied versions of certain games without it coming off as cheap or watered down.

Then there's the issue of variety. It's pretty clear that Nintendo isn't willing to make games outside of their established mascots anymore. What hope for new IP on the Wii U is left when no one else wants to make games without Nintendo's established mascots?

This isn't going to change anyone's mind on the Wii U, and Nintendo's going to have a problem when/if interest in these mascot franchises erodes.

Posted by YukoAsho

This is not a good looking game.

The graphics look not that much better than CoD2, really. However, I care less about the graphical roughness than I do about how pitifully unimaginative this looks. It's serviceable, but nothing about it speaks to anyone on the dev team giving half a shit. At least Rogue Warrior had the hilarious cheese of Mickey Rourke's one-liners. This is just the sort of unimaginative tripe that has no place in gaming nowadays.

It's a shame too, because I DO feel like there's a place in the market for titles in between the absurdly high-budget and the retro-cloning/hyper-pretentious "indie" scene. However, those games need to show something that isn't everywhere else. Take advantage of the smaller budget to have some friggin' ideas. Make something people might actually remember.

Posted by YukoAsho

Wow, I enjoyed this QL. Like literally, legitimately enjoyed it. This is probably the first time since Ryan passed that I've openly laughed at a Jeff QL. If that doesn't say anything about Dan being a good hire, wtf does?

And yeah, I don't get how multiplayer adds anything here. Like in seemingly 90% of games that aren't Call of Duty, it seems like it can be safely ignored, as the single player action looks absolutely insane.

Nut shots fo' life!

Posted by YukoAsho

Glad to see Miyazaki isn't staying on a Souls treadmill. He probably saw Kojima wired in like a cyborg into the MGS series and decided that wasn't going to be his fate. Fresh ideas from talented minds like his are desperately needed. Looking forward to it.

This, pretty much. We see too many people who should be creating new things chained to franchises. Good on Miyazaki for taking the risk of a new series, and VERY good show by Kadokawa Corp. for LETTING him.

Posted by YukoAsho

Is it just me, or is Nintendo way too late to the party?

I haven't even heard that much about Disney Infinity, and that has a huge advantage with featuring Disney characters... How well is that doing? I don't even see that many toys for it... Certainly not on the scale of Skylanders...

Posted by YukoAsho

I'm not going to make a big scene about how "creepy" it is, because that's fucking immature and myopic, and people who do that should be ashamed.

That said, I don't see the appeal in HM. We complain about artists being molded by the machine and having no personality, and then proceed to follow a "musician" with no personality of her own? Seems an odd dichotomy.

Posted by YukoAsho

And I fully expect it to be digital only.... LE SIGH...

Edited by YukoAsho

@ordinarypanda said:

Looks very good. Nice cross of the more realistic Zelda games with a touch of cel shading.

In the World Design Dept: Nintendo might have caught on that their original fans are adults now, and get their exploration kicks in worlds more like the Elder Scrolls and Fallout series. A Hyrule with lots of nooks and crannies, heavily layered areas and dungeons could be a very worthwhile game.

Is it bad for me to be a little happy when Nintendo consoles aren't doing well? They seem to bring out their best stuff when they're cornered.

I've noticed that too. Mario Kart 8 is amazing, this looks like it might actually be the first home Zelda game since Majora to be worth people's time, they actually commissioned a mature-rated title (Bayo2) and they're going so far as to make a GameCube controller adapter for SSB for Wii U.

It's like Nintendo only give a shit about quality when they're not on top anymore.

Edited by YukoAsho

@frobitz said:

I feel like I saw games back in the actual 8 bit era getting justly criticised for being well made but pathetically difficult for difficulties sake. This doesn't even look fair.

I'll never understand how it's become somehow fashionable amongst game reviewers to love stupidly frustrating games. It's not a good design choice. It's not clever. It's not fun.

And maybe I'm just grumpy after a supposedly 45 minute train journey taking 4 goddamn hours, but I wish indie developers would get out of this rut of making games that could have been made over 20 years ago. It's getting really boring now. Those games exist. We can play them.

Do something more imaginative and original. This just looks boring and irritating.

I'm 100% with you here. I don't see the appeal of banging my head against the wall over and over again. This isn't like Demon's Souls, where the fault of your deaths is often you actually fucking up. It's just chock full of cheap deaths, like the sub-par NES games that the AVGN would rip into on a regular basis.

Posted by YukoAsho

@freakin9 said:

My first reaction was "oh wow, cool".

Then I thought about the reality of the likelihood I would want to make levels or play other people's levels...

Then thought "well... poop".

Haha, yeah. Remember LittleBigPlanet? Remember just how FEW great levels that game resulted in?