@gamer_152 said:@yukoasho: Thanks for the correction, but I chose the word licensed because I don't think "branded" or any similar word easily conveys what I mean and because even though I'm aware WB own the DC license, they're still allowing NetherRealm use of that license, and so in that sense I think it is a licensed game. I'd also like to say that I think the traditional problems with licensed games go way beyond certain devs just not caring about the franchises they're working with. I appreciate the comment though.Well, you're half right. Another part of it is that, since games licensed out to different studios are often directly tied into something else, and especially with movie games, Hollywood is psychotically intent on keeping things from leaking (and game developers aren't trustworthy for keeping secrets inside), which messes up the ability to make a story.However, the biggest issue with licensed games is that they live and die by the license. One of the best games of the last decade, The Chronicles of Riddick: Escape From Butcher Bay, sold poorly because no one gives a fuck about Riddick, while the poorly-made Batman Begins (from before Warner going all-in on video games) did pretty decently, playing on the strength of the franchise.See, the issue with licensed games is that, since the licensee has no control over the overall fate of the franchise, it makes no sense to try. A bad game with a good license will sell infinitely better than an awesome game with a bad license, as Riddick's unfortunate performance proves.tl;dr version - It's a fucking tie-in product usually. No different from a t-shirt or a mug. Why the hell would you spend the money and the effort if it's not your IP and you have no control over its overall success or failure? It's part of why Strauss Zelnick has never taken 2K into license territory, and why comic book games all sucked until Warner started doing them in-house. Injustice wasn't a tie-in game to something else, but its own contribution to the overall brand, and unlike Sega, WB has a vested interest in making sure things with keeping quality.Now do not get me wrong, I understand fully where you're coming from. 90% of the time, I avoid games that have other IPs on the box on principle, for the reasons outlined above. I just think it's important that everyone understands why Arkham and Injustice aren't falling into the trap. It's an important discussion to have with regards to game quality in the overall "licensed" space, and why these series rise so far above what we expect. You're never going to get an Injustice or Arkham quality experience out of a Marvel IP because Disney's been running away from core games at full speed since the failure of Split/Second and the Turok reboot, and you're not going to get quality out of an outside developer unless they contribute in their own IP.