Something went wrong. Try again later

yukoasho

This user has not updated recently.

2247 6076 42 53
Forum Posts Wiki Points Following Followers

The Most Bonkers Games I've Ever Experienced.

Sometimes, a game comes across and you're left wondering "The fuck?"  This isn't just a game "with" crazy moments.  This is about games that ARE crazy moments.
 
So without further ado...

List items

  • You're a cube of meat setting out to save a cube of lumped together bandages from a fetus in a robot suit in a tailored suit. If that weren't crazy enough, every world's opening cutscene is a hilarious homage to classic gaming, and every post-boss cutscene is absolutely fucked up. Seriously, the squirrel at the end of World 1 got FUCKED. Not once, but TWICE (he would make an appearance in world 4's ending cutscene).

  • Standard vertical shooter of the 8-bit era, but distinguishes itself by having the player fight coins, toilet paper, umbrellas and gold medals among other odd enemies.

  • You know, I'm not sure that a sword formed from ice cream and a cheongsam are exactly proper demon-fighting tools.

  • I'm a ride this fish into that massive black hole!

  • One of Nintendo's most intelligently made games ever, and one of its craziest. Koopas getting rich on eBay, sweet-talking mouse thieves, dragons eating the audience, Luigi's parallel adventure to save the Princess of Eclair Kingdom, and a computer falling in love. And that's just the beginning of this huge RPG epic! Oh, and the sassy goomba team mate helps too.

  • A crazy game with a story that plays out like a cheesy anime, Cosmic Fantasy 2 has itself a quirky cast of characters, some fun cheesecake and plenty of in-jokes. The first CD-based game ever released in America, while not as eye-bogglingly crazy as some in this list, was so lovably dumb that it deserves to be mentioned.

  • Don't get me wrong, it's an amazing game with a pretty interesting story. Hell, if it weren't for Halo: Reach and Call of Duty: Black Ops, it would have been my favorite shooter of 2010. But consider the characters: the main hero who tries and fails to sound like Solid Snake, the Sargent who maybe shouldn't have smoked so much when he was younger, the horribly voiced Russian main villain, the comically obvious Communist imagery (you know the robots are Russian because they're red), and the random cursing and thicky-layered machismo and you have a game that, more than any other before, encapsulates just what can go wrong when Japan tries to appeal to the West.

  • A parody of Gradius (as suggested by the name), the game features quirky characters on both enemy and player sides. I won't spoil too much of it for you MAME-using folks, but trust me, you haven't lived until you've fought a giant, cat-headed pirate ship as a Playboy bunny riding a missile.

  • You know, this is a mostly humorous game, but at the same time, the idea just sounds laughable. OK, I get people fleeing into the metro system when things go sideways in the world, but... How do they live there? Did people bring soil and plants and seeds and the like? How do they get water there? Who brought the pigs and other livestock when nuclear fire rained down from the sky that day everyone ran in? Seriously, this makes JRPG worlds seem logical and well thought-out by comparison.

  • You know, I get the whole "domineering bitch Mistress" thing that Jill has to endure, but come ON. No one's throwing their gimp off the top of a tower. Who's going to make sure the toys' batteries are charged up properly? And if the tower is so lightly populated, who the hell's the Queen going to punish in the meantime. SO counter-productive. Not to mention sexually frustrating if you're at the top of the tower waiting for your bitch to get back up there and get you off.