By Yummylee 16 Comments
Now lately I've had plenty of gamage to keep me active and away from all the entries in my, recently established, Long Forgotten Collection. I recently bought The Sims 3 which is assured to keep me busy for many a month. I'm still switching on RDR aswell, mostly over the hype for the upcoming DLC packs. Plus I really want to get me a damn bull mount..
I've even taken back to Mass Effect 2. The why? I have no idea. I just had a random compulsion to get back in there and carry on my aim to complete it with 6 different Shepard's, all imported from the original, to then have ready for Mass Effect 3. Currently playing through as my all Adept Queen Biotic Bitch Shepard, I've still got the Engineer and Sentinel classes to get through. But other than that... I've still gone back onto a few more others I've missed among my years of gaming due to one reason or another. So to start my second list off I have:
BioShock 2 for the ps3.
Why it took so long? - Largely over the story to be frank. It's not bad but that whole Sophia Lamb character really was tough to view as anything more as a quickly tucked in piece of story advancement just to give this sequel its reason for being. BioShock 2 is still a great game but without the allure of the original to pull me through complete with caffeine breaks, bloodshot eyes and a bladder of steel it left me leaving this game as a very distant afterthought. Though when I put it like that with how I played the original, maybe I should be glad..
What I thought - Like the general consensus tells you it's a better game than the original but its atmosphere and storyline don't deliver on the same mystique and chilling themes as the original BioShock did. But again the gameplay is now vastly improved upon with the ability to duel wield firearms and plasmids making it a much more accessible and admittedly fun game to play than the original could only hope to be at this time. It gives alot more of the same but now refined and honed as a incredibly satisfying shooter. Playing as a Big Daddy is a brilliant experience also with his lumbering footsteps and monstrous cries. Having him so easily bested by splicers, though, can take a little getting used to. Sure its for the games sake but still, it should take far more than a few bullets off a six shooter to take me down, even during the first few stages.
So while it took me a fare few months to actually get stuck in, much like the original, once I was firmly placed I didn't want to leave completing the rest of what I left over the next two days.
Will I play through it again? - Absotively. With so many possible plasmid combinations to play around with and a huge host of collectibles, not to mention multiple endings, this BioShock entry will fortunately stay playable for me long after even the 2010 year is up.
Gears of War 2 for the 360.
Why it took so long? - Quite a few factors, actually. Though the most glaring is how dissatisfying it is to play solo. The Gears franchise is built upon the cooperative gameplay concept and it definitely shows when you try to solo the game yourself. Not having a GOLD membership either, I was left with having to go splitscreen at that which if course limited to just how often I could play because of whenever my lil brother decided to pop over. I did play through the last few chapters on my own, though, just to get it out of the way. Besides that there's also my opinion of Marcus Fenix not being very high. He's got one damn annoying voice, even if his voice actor is legendary, and is as generic as most tough guy marines can get. I just wish you could least play as Dom while still first player, as he's definitely the more interesting character who a somewhat memorable personality.
Finally there's also my disliking of the games movement. It just feels pretty slow and sluggish to me, personally and while still fun and gruesome it doesn't match the Uncharted series fluid speed and pacing of the gameplay. I mean you can't even jump down off ledges onto solid ground in Gears 2 O.o Though that was more noticeable in Horde mode.
What I thought - Despite my complaints over how the game...well...plays....it's still really fun, with friends, and has some great environments that are well detailed and full of destructive potential. Again I don't so much care for Marcus, with every other character you tag with being far more interesting. I'd rather have Carmine take the lead role. Any of 'em will do. Some genuinely memorable set pieces and great implementation towards the cooperative aspect, it's one of the best ''buddy cop'' third person shooters to be found.
Will I play through it again? - More than likely. If not to get the whole campaign under wraps this time through coop but also to try and control any increasing hype I admittedly have for Gears 3, Which I will totally get a GOLD subscription for alone. Plus Horde Mode still makes for some casual enjoyment with a fellow splitscreenin' chaparooney.
Kane and Lynch: Dead Men for the ps3.
Why it took so long? - lol...have you played K&L recently?
Ok fine it's really not as bad as its reputation has broadcasted it to be. Least not for me, but besides it's underrated impressions it's still an unpolished and sloppy 3rd person shooter. The shooting itself is serviceable and satisfying on occasion, though sidearms are fuckin' useless in a game where everyone in the world can apparently feel no pain. Like Gears of War 2 aswell, even more so actually, this is one game that has to be played cooperatively. And again with conflicting schedules for me and my brother, since K&L doesn't even have online cooperative play available, it mostly left it unfinished awaiting the perfect combination of motivation and convenience to through it. Not to mention the game being pretty damn hard, too!
What I thought - It's alright to be perfectly honest. A gritty and black coffee dark story with a pair of protagonists you don't usually expect to be pulling the strings of unless it's a Rockstar game. The shooting can take some getting used to but is good enough to get you through. It's more towards the sheer insane amount of enemies and how Godly their accuracy is to what brings forth the games frustrating difficulty. With your own squad mates AI not being nearly as effective, either, this explains a little of why playing with a friend is a must to simply complete this game let alone have fun while doing it. And yes, the game can actually be fun at times. Such as situations that has you running down crowded streets fighting cops at every turn all with an appropriately pulse pounding soundtrack.
It's story is decent with great voice acting for where it counts, even if he script does make use of the F word far too loosely. We get it, you're hardcore badass criminals. Doesn't mean you need insert a ''fucking'' in every sentence. The graphics and animations are all really mucky though so as you may of guessed K&L is a hard game to recommend to most.
Will I play through it again? - Maybe...but only the final chapter just to check out the multiple endings. And oh my christ do I not want to even mention how ridiculous it is if you decide to ''head to the village''. When I do, though, no doubt I'll be putting it on the easy difficulty complete with my tail tucked between my legs.
Games I'll soon be adding to my Late Game Completathon: PS1 edition.
- Oddworld: Abes Odyssey
- Vagrant Story